Lasse Öörni
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6f8ed55c0a
Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath.
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10 years ago |
Yao Wei Tjong 姚伟忠
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f0d107d3db
Add new build option to support non-PCH build.
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10 years ago |
Lasse Öörni
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796dfa52e3
Updated warning in documentation for creating components to out-of-scene nodes.
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10 years ago |
Lasse Öörni
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94d53fd687
Remove obsolete remark from documentation; to be verified with e.g. physics components.
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10 years ago |
David Feltell
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414e92dad2
Tidied/updated Lua raw script loader CMake definition and documentation.
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10 years ago |
Lasse Öörni
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d090b0be56
Added blendmode to renderpath commands (only used by QUAD commands.)
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10 years ago |
Lasse Öörni
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bb03eb0f12
Moved the transformation of AngelScript function name to void signature to GetFunction() / GetMethod() to allow all of execute, delayed execute and event subscription to handle either a function name or full signature. Added HasMethod() to ScriptInstance to allow checking for existence of function (avoid error log print in cases where an "optional" function is being called on a script object.) Updated scripting documentation.
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10 years ago |
Mike3D
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5bf52beb81
Small Urho2D documentation update based on forum questions
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10 years ago |
JSandusky
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4fd8bc00d6
Updates to Navigation documentation
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10 years ago |
Lasse Öörni
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1826c7ee55
Minor render path documentation edits.
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10 years ago |
Lasse Öörni
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15f338b3c0
Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources.
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10 years ago |
Lasse Öörni
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da7dda75c0
Added contributor credit and brief documentation section on the crowd navigation.
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10 years ago |
Lasse Öörni
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0235c02653
Expose Geometry, IndexBuffer & VertexBuffer to script, with VB & IB content access using VectorBuffer. AngelScript 34_DynamicGeometry example. Lua version to follow.
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10 years ago |
Lasse Öörni
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f9c8cb073a
Documented material fill mode.
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10 years ago |
Yao Wei Tjong 姚伟忠
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b7f0a1807f
Minor documentation update on the build options section.
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10 years ago |
Lasse Öörni
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d06ffe1445
Merge pull request #680 from urho3d/render-refactor
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10 years ago |
Lasse Öörni
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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10 years ago |
Lasse Öörni
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a363fa2b0e
Update documentation related to DirectX SDK and shader compiling.
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10 years ago |
Lasse Öörni
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0e17c34570
Typo fix and minor documentation tweak.
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10 years ago |
Lasse Öörni
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99e49ac3b8
Add an 8-bit timestamp to client controls, which gets incremented on each sent update. Echo this timestamp back in server updates sent to client. Allow to intercept network attribute updates into an event instead of applying them immediately, to facilitate implementing application-level client prediction. Add simulated latency & packet loss parameters to Network. Note that these changes break protocol compatibility with earlier Urho3D releases.
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10 years ago |
Lasse Öörni
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006c17f78e
Added command line & engine startup option to disable OpenGL 3.
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10 years ago |
Lasse Öörni
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5ba234e68c
Minor documentation tweaks.
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10 years ago |
Lasse Öörni
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07a75dc37b
Initial OpenGL 3.2 support.
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10 years ago |
Lasse Öörni
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2858755334
Log missing vertex element(s) when vertex layout fails to create. Add texcoords to the editor grid to keep D3D11 happy.
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10 years ago |
Lasse Öörni
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e17a88b46f
GetData() on D3D11 for Texture3D & TextureCube.
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10 years ago |
Lasse Öörni
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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10 years ago |
Lasse Öörni
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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10 years ago |
Lasse Öörni
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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10 years ago |
Lasse Öörni
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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10 years ago |
Yao Wei Tjong 姚伟忠
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8471dcf3e4
Add option to package resource dirs and treat those dirs as build deps.
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11 years ago |