Lasse Öörni
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5ab72bf620
Merge remote-tracking branch 'friesencr/sprite_packer'
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11 years ago |
Chris Friesen
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6f383f64df
SpritePacker cli
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11 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Mike3D
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fbc7c06929
Typo
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11 years ago |
Mike3D
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5a7523eddd
Urho2D documentation enhancement
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11 years ago |
Lasse Öörni
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40879a3b49
Fix includes and namespace in the application C++ example.
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11 years ago |
Yao Wei Tjong 姚伟忠
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05dd995b85
Refactor all the codes and scripts to use the renamed 'bin' subdir.
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11 years ago |
Lasse Öörni
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0b3e6e2bbb
Added "renderui" render path command to render the UI into an arbitrary rendertarget. This disables the default UI render to the backbuffer. Removed functions from UI Lua API that shouldn't be exposed to scripting (update, render.)
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11 years ago |
Lasse Öörni
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64cb9cd104
Use shadow pass to render depth in ForwardHWDepth, so that linear depth is not calculated unnecessarily.
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11 years ago |
Lasse Öörni
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b6caeb02a5
Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597.
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11 years ago |
Yao Wei Tjong 姚伟忠
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325a4f7365
Refactor to use the newly renamed Source/Urho3D directory.
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11 years ago |
Yao Wei Tjong 姚伟忠
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d75c592bd2
Add new engine parameter to set the location of resource prefix path.
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11 years ago |
Lasse Öörni
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a8f93ebb70
Fix ObjectAnimation example in docs.
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11 years ago |
Lasse Öörni
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3bf80a5aa2
Cleanup AttributeAnimation docs.
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11 years ago |
Alex Parlett
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c2110573c6
[Added] Documentation
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11 years ago |
Lasse Öörni
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23a4856b89
Document object attribute and event helper macros. Minor documentation cleanup.
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11 years ago |
Lasse Öörni
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8b22c32f4c
Copy the Input::SetMouseMode() documentation also on the Input documentation page.
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11 years ago |
Lasse Öörni
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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11 years ago |
Lasse Öörni
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b65bb59092
Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired.
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11 years ago |
Jonne Nauha
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66913cf103
Engine: New WindowPositionX/Y init params. Sets initial window position prior to SetMode that creates the window.
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11 years ago |
Lasse Öörni
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d7924f907f
Added glyph offset functionality to Font. Closes #13.
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11 years ago |
Lasse Öörni
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3f51cee989
Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499.
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11 years ago |
Yao Wei Tjong 姚伟忠
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1f91109413
Minor typo correction on the String::Compare() method.
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11 years ago |
Lasse Öörni
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64929dc50d
Add possibility to disable RigidBody mass update to optimize performance when using several collisionshapes in the same node. Closes #489.
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11 years ago |
Lasse Öörni
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7f4b8e5b35
Allow controlling per-viewport if debug geometry should be rendered, instead of hardcoding to just backbuffer views.
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11 years ago |
Lasse Öörni
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cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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11 years ago |
Lasse Öörni
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d1bd8d961b
Added ParticleEditor2D to Related Projects. Removed BlenderExporter section from Tools page, instead mention it in AssetImporter's section as an alternative.
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11 years ago |
Mike3D
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ec188940e7
Add external links
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11 years ago |
Mike3D
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e142f4f350
Revert back for Animated sprites documentation
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11 years ago |
Mike3D
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18916bb3fd
Fix Animated sprites documentation
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11 years ago |