Artur K. 62fbdeee59 Fix uninitialized read of Texture::_format %!s(int64=11) %!d(string=hai) anos
..
OGLGPUObject.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLGPUObject.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLGraphics.cpp ec43f4e815 Init Graphic subsystem to have the same tex filtering mode as engine. %!s(int64=11) %!d(string=hai) anos
OGLGraphics.h 2ae415939f E_WINDOWPOS and initial window position OGLGraphics implementation. %!s(int64=11) %!d(string=hai) anos
OGLGraphicsImpl.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLGraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLIndexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLIndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLRenderSurface.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLRenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLShaderProgram.cpp abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. %!s(int64=12) %!d(string=hai) anos
OGLShaderProgram.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. %!s(int64=12) %!d(string=hai) anos
OGLShaderVariation.cpp 98c09ac614 Insert GLSL version define before other defines if found from the shader code. Closes #398. %!s(int64=11) %!d(string=hai) anos
OGLShaderVariation.h 9b17bc6328 Remove fullName_ member variance. %!s(int64=12) %!d(string=hai) anos
OGLTexture.cpp 62fbdeee59 Fix uninitialized read of Texture::_format %!s(int64=11) %!d(string=hai) anos
OGLTexture.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLTexture2D.cpp d93fdb5aa4 Fix texture reload when device is initially lost. %!s(int64=11) %!d(string=hai) anos
OGLTexture2D.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLTexture3D.cpp 7f3ff1a561 Fix Texture3D load failing always without an error message. Closes #513. %!s(int64=11) %!d(string=hai) anos
OGLTexture3D.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLTextureCube.cpp 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. %!s(int64=11) %!d(string=hai) anos
OGLTextureCube.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
OGLVertexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OGLVertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos