Lasse Öörni 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. hace 10 años
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Deferred.xml 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
DeferredHWDepth.xml b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. hace 10 años
Forward.xml 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
ForwardDepth.xml 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. hace 10 años
ForwardHWDepth.xml 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
Prepass.xml 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
PrepassHDR.xml 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
PrepassHWDepth.xml 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años