Lasse Öörni 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 10 lat temu
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Deferred.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
DeferredHWDepth.xml b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. 10 lat temu
Forward.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
ForwardDepth.xml 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 10 lat temu
ForwardHWDepth.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
Prepass.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
PrepassHDR.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
PrepassHWDepth.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu