Lasse Öörni 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. %!s(int64=10) %!d(string=hai) anos
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Deferred.xml 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
DeferredHWDepth.xml b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. %!s(int64=10) %!d(string=hai) anos
Forward.xml 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
ForwardDepth.xml 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. %!s(int64=10) %!d(string=hai) anos
ForwardHWDepth.xml 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
Prepass.xml 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
PrepassHDR.xml 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
PrepassHWDepth.xml 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos