Lasse Öörni c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 лет назад
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AutoExposure.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
BRDF.glsl 5498140d84 Fixed dark artifact in PBR 8 лет назад
Basic.glsl 07a75dc37b Initial OpenGL 3.2 support. 11 лет назад
Bloom.glsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 лет назад
BloomHDR.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Blur.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
ColorCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Constants.glsl b782b86b2d OpenGL PBR fixes 8 лет назад
CopyFramebuffer.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DeferredLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 лет назад
Depth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
FXAA2.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
FXAA3.glsl 368cd56955 Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik. 10 лет назад
Fog.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
GammaCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
GreyScale.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
IBL.glsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 лет назад
Lighting.glsl d7cf72563c Fix recent shader change for GLES. 9 лет назад
LitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 лет назад
LitSolid.glsl f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 лет назад
PBR.glsl 5498140d84 Fixed dark artifact in PBR 8 лет назад
PBRDeferred.glsl ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 лет назад
PBRLitSolid.glsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 лет назад
PostProcess.glsl 1d6a980136 Prevent attempting to compile the ColorCorrection function (uses unsupported sampler3D) on GLES. 10 лет назад
PrepassLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 лет назад
Samplers.glsl f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. 9 лет назад
ScreenPos.glsl ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 лет назад
Shadow.glsl 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. 9 лет назад
ShadowBlur.glsl 45aa12c496 VSM shadow map can be blurred 10 лет назад
Skybox.glsl dfd8939840 Squashed commit of the following: 9 лет назад
Skydome.glsl 5f7ef278be fix skydome glsl error 9 лет назад
Stencil.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
TerrainBlend.glsl 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 лет назад
Text.glsl 314a3af082 Fix artifacts in SDF text effects when supersampling is off. 9 лет назад
Tonemap.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Transform.glsl 3173c6199c Update Transform.glsl 8 лет назад
Uniforms.glsl b8d55583f7 Squashed commit of the following: 9 лет назад
Unlit.glsl 7658ad39c7 Remove commented out shader code. 9 лет назад
UnlitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 лет назад
Urho2D.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Vegetation.glsl 25612d6e72 Bugfix for vegetation shader and instancing. 9 лет назад
VegetationDepth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationShadow.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Water.glsl 90efa3b976 Specify high precision for water shader varyings on GLES to fix shaky reflection/refraction texture sampling. Closes #1593. 9 лет назад