Lasse Öörni c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. пре 8 година
..
AutoExposure.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
BRDF.glsl 5498140d84 Fixed dark artifact in PBR пре 8 година
Basic.glsl 07a75dc37b Initial OpenGL 3.2 support. пре 11 година
Bloom.glsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. пре 10 година
BloomHDR.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
Blur.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
ColorCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
Constants.glsl b782b86b2d OpenGL PBR fixes пре 8 година
CopyFramebuffer.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DeferredLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. пре 9 година
Depth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
FXAA2.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
FXAA3.glsl 368cd56955 Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik. пре 10 година
Fog.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
GammaCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
GreyScale.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
IBL.glsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. пре 8 година
Lighting.glsl d7cf72563c Fix recent shader change for GLES. пре 9 година
LitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. пре 9 година
LitSolid.glsl f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. пре 9 година
PBR.glsl 5498140d84 Fixed dark artifact in PBR пре 8 година
PBRDeferred.glsl ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. пре 9 година
PBRLitSolid.glsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. пре 8 година
PostProcess.glsl 1d6a980136 Prevent attempting to compile the ColorCorrection function (uses unsupported sampler3D) on GLES. пре 10 година
PrepassLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. пре 9 година
Samplers.glsl f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. пре 9 година
ScreenPos.glsl ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. пре 9 година
Shadow.glsl 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. пре 9 година
ShadowBlur.glsl 45aa12c496 VSM shadow map can be blurred пре 10 година
Skybox.glsl dfd8939840 Squashed commit of the following: пре 9 година
Skydome.glsl 5f7ef278be fix skydome glsl error пре 9 година
Stencil.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
TerrainBlend.glsl 6ca0aafd27 Use cAmbientColor.rgb where necessary. пре 9 година
Text.glsl 314a3af082 Fix artifacts in SDF text effects when supersampling is off. пре 9 година
Tonemap.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
Transform.glsl 3173c6199c Update Transform.glsl пре 8 година
Uniforms.glsl b8d55583f7 Squashed commit of the following: пре 9 година
Unlit.glsl 7658ad39c7 Remove commented out shader code. пре 9 година
UnlitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. пре 9 година
Urho2D.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
Vegetation.glsl 25612d6e72 Bugfix for vegetation shader and instancing. пре 9 година
VegetationDepth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
VegetationShadow.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
Water.glsl 90efa3b976 Specify high precision for water shader varyings on GLES to fix shaky reflection/refraction texture sampling. Closes #1593. пре 9 година