Lasse Öörni 4265f99a8c Fix normals / lighting on the cylinder by using auto normal smoothing. Closes #2075. %!s(int64=8) %!d(string=hai) anos
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Fonts 0c1c14871c Remake 'Anonymous Pro.sdf' font %!s(int64=9) %!d(string=hai) anos
LuaScripts d537c2027a Merge pull request #2061 from eugeneko/navmesh-streaming %!s(int64=8) %!d(string=hai) anos
Materials 21ead269a4 Set renderorder 0 to example alpha pass decal materials to make sure they render before e.g. particles. Closes #1862. %!s(int64=9) %!d(string=hai) anos
Models 4265f99a8c Fix normals / lighting on the cylinder by using auto normal smoothing. Closes #2075. %!s(int64=8) %!d(string=hai) anos
Music 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
Objects 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
Particle 2eb3a1183a RaycastVehicle C++ demo code %!s(int64=8) %!d(string=hai) anos
PostProcess 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. %!s(int64=10) %!d(string=hai) anos
Scenes 64d7e83711 Fixed missing files %!s(int64=8) %!d(string=hai) anos
Scripts d537c2027a Merge pull request #2061 from eugeneko/navmesh-streaming %!s(int64=8) %!d(string=hai) anos
Sounds a973d8318d Implement pause/resume by sound type in Audio. Closes #1250. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking. %!s(int64=10) %!d(string=hai) anos
Textures cf30fb98c0 Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK %!s(int64=8) %!d(string=hai) anos
UI cf30fb98c0 Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK %!s(int64=8) %!d(string=hai) anos
Urho2D d6f5f5d45c Fix gold coin animation %!s(int64=9) %!d(string=hai) anos
CommandLine.txt 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
EditorStrings.json d11a1980ac Add missing commas in EditorStrings %!s(int64=10) %!d(string=hai) anos
NinjaSnowWarShaders.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. %!s(int64=9) %!d(string=hai) anos
StringsDe.json d540f79eec Localization: fixes, adding comments, reworking samples, partial russification of editor %!s(int64=10) %!d(string=hai) anos
StringsEnRu.json d540f79eec Localization: fixes, adding comments, reworking samples, partial russification of editor %!s(int64=10) %!d(string=hai) anos