1vanK 45f3f12072 Fix 35_SignedDistanceFieldText sample for OpenGL ES 2.0 il y a 5 ans
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. il y a 8 ans
Shaders 45f3f12072 Fix 35_SignedDistanceFieldText sample for OpenGL ES 2.0 il y a 5 ans
Techniques 0c65934c04 Ambient occlusion in PBR techniques (#2660) il y a 5 ans
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. il y a 10 ans