1vanK 45f3f12072 Fix 35_SignedDistanceFieldText sample for OpenGL ES 2.0 %!s(int64=5) %!d(string=hai) anos
..
Materials 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. %!s(int64=8) %!d(string=hai) anos
Shaders 45f3f12072 Fix 35_SignedDistanceFieldText sample for OpenGL ES 2.0 %!s(int64=5) %!d(string=hai) anos
Techniques 0c65934c04 Ambient occlusion in PBR techniques (#2660) %!s(int64=5) %!d(string=hai) anos
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. %!s(int64=10) %!d(string=hai) anos