1vanK 45f3f12072 Fix 35_SignedDistanceFieldText sample for OpenGL ES 2.0 5 tahun lalu
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 tahun lalu
Shaders 45f3f12072 Fix 35_SignedDistanceFieldText sample for OpenGL ES 2.0 5 tahun lalu
Techniques 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 tahun lalu
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 tahun lalu