1vanK 45f3f12072 Fix 35_SignedDistanceFieldText sample for OpenGL ES 2.0 5 лет назад
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 лет назад
Shaders 45f3f12072 Fix 35_SignedDistanceFieldText sample for OpenGL ES 2.0 5 лет назад
Techniques 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 лет назад
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 лет назад