Lasse Öörni 5df4edfe03 Terrain patch stitching. il y a 13 ans
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Direct3D9 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
OpenGL 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
AnimatedModel.cpp 248fc3c1b6 Terrain attributes. il y a 13 ans
AnimatedModel.h ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) il y a 13 ans
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). il y a 13 ans
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. il y a 13 ans
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Batch.cpp 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
Batch.h 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. il y a 13 ans
BillboardSet.cpp 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
BillboardSet.h 2976340a79 Fixed relative billboard position on Direct3D. il y a 13 ans
CMakeLists.txt e1a1c974e5 Initial iOS support. il y a 13 ans
Camera.cpp 6643bf7717 Started work on skinned decals. il y a 13 ans
Camera.h 2c5a034bf5 Fixed includes. il y a 13 ans
DebugRenderer.cpp 5bff6f8d94 Slight optimization of terrain error metric calculation. il y a 13 ans
DebugRenderer.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. il y a 13 ans
DecalSet.cpp 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
DecalSet.h 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
Drawable.cpp 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
Drawable.h 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
DrawableEvents.h c846879028 Added terrain collision. il y a 13 ans
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Geometry.cpp 248fc3c1b6 Terrain attributes. il y a 13 ans
Geometry.h 248fc3c1b6 Terrain attributes. il y a 13 ans
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
GraphicsDefs.h 2a0aae070a Started work on terrain. il y a 13 ans
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Light.cpp 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
Light.h d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. il y a 13 ans
Material.cpp 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
Material.h 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
Model.cpp 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. il y a 13 ans
Model.h 42b9cbc158 Cleaned up terrain code. il y a 13 ans
OcclusionBuffer.cpp 5df4edfe03 Terrain patch stitching. il y a 13 ans
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. il y a 13 ans
Octree.cpp ef421ef32d Initial Bullet constraint implementation. il y a 13 ans
Octree.h ef421ef32d Initial Bullet constraint implementation. il y a 13 ans
OctreeQuery.cpp 504ffaa93d Code cleanup. il y a 13 ans
OctreeQuery.h a77a685f4c Fixed warnings reported by Xcode. il y a 13 ans
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. il y a 13 ans
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
PostProcess.cpp c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. il y a 13 ans
PostProcess.h 54c7de95d8 Tidied up Container code. il y a 13 ans
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. il y a 14 ans
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Renderer.cpp 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
Renderer.h e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. il y a 13 ans
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
ShaderParser.cpp 83487ac88f Further ShaderParser optimization. il y a 13 ans
ShaderParser.h 83487ac88f Further ShaderParser optimization. il y a 13 ans
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. il y a 14 ans
Skeleton.h 91c7374e28 Started work on decals. il y a 13 ans
Skybox.cpp 2c5a034bf5 Fixed includes. il y a 13 ans
Skybox.h d62812df86 Comments cleanup and Batch refactoring. il y a 13 ans
StaticModel.cpp 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
StaticModel.h 42b9cbc158 Cleaned up terrain code. il y a 13 ans
Tangent.cpp c846879028 Added terrain collision. il y a 13 ans
Tangent.h 8555b94e5a Use indexed geometry for decals. il y a 13 ans
Technique.cpp 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. il y a 13 ans
Technique.h 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. il y a 13 ans
Terrain.cpp 5df4edfe03 Terrain patch stitching. il y a 13 ans
Terrain.h 5df4edfe03 Terrain patch stitching. il y a 13 ans
TerrainPatch.cpp 5df4edfe03 Terrain patch stitching. il y a 13 ans
TerrainPatch.h ec8394b3de Initial terrain LOD. No stitching yet. il y a 13 ans
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
View.cpp 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
View.h 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. il y a 13 ans
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. il y a 13 ans
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. il y a 13 ans
Zone.cpp 8af8edd603 Android compile fixes. il y a 13 ans
Zone.h 42b9cbc158 Cleaned up terrain code. il y a 13 ans