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Audio
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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13 years ago |
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Container
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 years ago |
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Core
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4d317ebdef
Fixed missing input events on Android.
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13 years ago |
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Engine
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 years ago |
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Graphics
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89fe02c9cd
Fixed missing OpenGL screen output due to uninitialized memory.
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13 years ago |
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IO
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0706ae397f
Touch input on Android.
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13 years ago |
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Input
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3411c5046c
Require a click inside the window (again) to reacquire mouse. Otherwise there may be erratic movement on window title bar drag on OS X.
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13 years ago |
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Math
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58feefc858
Transpose matrices manually for OpenGL ES.
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13 years ago |
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Network
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 years ago |
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Physics
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6ad8b7dd7e
Comments formatting.
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13 years ago |
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Resource
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3ad1136dcb
Added missing include.
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13 years ago |
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Scene
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4666520d0b
Improved ragdoll stability in TestScene.
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13 years ago |
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Script
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35416390b6
Reverted the AngelScript workarounds. Instead applied a fix to the Android function call asm code.
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13 years ago |
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UI
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 years ago |