Lasse Öörni 89fe02c9cd Fixed missing OpenGL screen output due to uninitialized memory. 13 years ago
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Audio 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 years ago
Container 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 years ago
Core 4d317ebdef Fixed missing input events on Android. 13 years ago
Engine 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 years ago
Graphics 89fe02c9cd Fixed missing OpenGL screen output due to uninitialized memory. 13 years ago
IO 0706ae397f Touch input on Android. 13 years ago
Input 3411c5046c Require a click inside the window (again) to reacquire mouse. Otherwise there may be erratic movement on window title bar drag on OS X. 13 years ago
Math 58feefc858 Transpose matrices manually for OpenGL ES. 13 years ago
Network 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 years ago
Physics 6ad8b7dd7e Comments formatting. 13 years ago
Resource 3ad1136dcb Added missing include. 13 years ago
Scene 4666520d0b Improved ragdoll stability in TestScene. 13 years ago
Script 35416390b6 Reverted the AngelScript workarounds. Instead applied a fix to the Android function call asm code. 13 years ago
UI 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 years ago