Lasse Öörni 19ed675c18 Work around asCALL_CDECL_OBJLAST bug with float as first parameter on Android. 13 years ago
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OGLGPUObject.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
OGLGPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
OGLGraphics.cpp 986b90883a Fixed setting Matrix4 uniforms. 13 years ago
OGLGraphics.h a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
OGLGraphicsImpl.cpp 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 years ago
OGLGraphicsImpl.h 866cd89546 Started work for experimental Android support. 13 years ago
OGLIndexBuffer.cpp 0debc43fed Further Android fixes. 13 years ago
OGLIndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
OGLRenderSurface.cpp 866cd89546 Started work for experimental Android support. 13 years ago
OGLRenderSurface.h 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 years ago
OGLShader.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
OGLShader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
OGLShaderProgram.cpp a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
OGLShaderProgram.h 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 years ago
OGLShaderVariation.cpp 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 years ago
OGLShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
OGLTexture.cpp a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
OGLTexture.h 354f04e6f2 Added Texture::IsCompressed(). 13 years ago
OGLTexture2D.cpp 19ed675c18 Work around asCALL_CDECL_OBJLAST bug with float as first parameter on Android. 13 years ago
OGLTexture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
OGLTextureCube.cpp a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
OGLTextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
OGLVertexBuffer.cpp 866cd89546 Started work for experimental Android support. 13 years ago
OGLVertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago