OGLRenderSurface.cpp 3.6 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Graphics.h"
  26. #include "GraphicsImpl.h"
  27. #include "Log.h"
  28. #include "RenderSurface.h"
  29. #include "Scene.h"
  30. #include "Texture.h"
  31. #include "DebugNew.h"
  32. #ifdef GL_ES_VERSION_2_0
  33. #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
  34. #define glGenRenderbuffersEXT glGenRenderbuffers
  35. #define glBindRenderbufferEXT glBindRenderbuffer
  36. #define glRenderbufferStorageEXT glRenderbufferStorage
  37. #define glDeleteRenderbuffersEXT glDeleteRenderbuffers
  38. #endif
  39. RenderSurface::RenderSurface(Texture* parentTexture, unsigned target) :
  40. parentTexture_(parentTexture),
  41. target_(target),
  42. renderBuffer_(0),
  43. viewport_(new Viewport())
  44. {
  45. }
  46. RenderSurface::~RenderSurface()
  47. {
  48. Release();
  49. }
  50. void RenderSurface::SetViewport(Viewport* viewport)
  51. {
  52. if (viewport)
  53. viewport_ = viewport;
  54. }
  55. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  56. {
  57. if (renderTarget != this)
  58. linkedRenderTarget_ = renderTarget;
  59. }
  60. void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil)
  61. {
  62. if (depthStencil != this)
  63. linkedDepthStencil_ = depthStencil;
  64. }
  65. bool RenderSurface::CreateRenderBuffer(unsigned width, unsigned height, unsigned format)
  66. {
  67. Graphics* graphics = parentTexture_->GetGraphics();
  68. if (!graphics)
  69. return false;
  70. Release();
  71. glGenRenderbuffersEXT(1, &renderBuffer_);
  72. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer_);
  73. glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, width, height);
  74. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
  75. return true;
  76. }
  77. void RenderSurface::Release()
  78. {
  79. Graphics* graphics = parentTexture_->GetGraphics();
  80. if (!graphics)
  81. return;
  82. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  83. {
  84. if (graphics->GetRenderTarget(i) == this)
  85. graphics->ResetRenderTarget(i);
  86. }
  87. if (graphics->GetDepthStencil() == this)
  88. graphics->ResetDepthStencil();
  89. // Clean up also from non-active FBOs
  90. graphics->CleanupRenderSurface(this);
  91. if (renderBuffer_)
  92. {
  93. glDeleteRenderbuffersEXT(1, &renderBuffer_);
  94. renderBuffer_ = 0;
  95. }
  96. }
  97. int RenderSurface::GetWidth() const
  98. {
  99. return parentTexture_->GetWidth();
  100. }
  101. int RenderSurface::GetHeight() const
  102. {
  103. return parentTexture_->GetHeight();
  104. }
  105. TextureUsage RenderSurface::GetUsage() const
  106. {
  107. return parentTexture_->GetUsage();
  108. }