Historique des commits

Auteur SHA1 Message Date
  Joerg H. Mueller 50c317757f Add ray tracing capable device mask. il y a 1 an
  Joerg H. Mueller 297d1297b9 Remove unnecessary GetDevice. il y a 1 an
  Joerg H. Mueller 0cd812afc6 Use FrameGraphExecuteContext's device index in passes. il y a 2 ans
  Joerg H. Mueller 1162df54b9 SRG-related resources. il y a 2 ans
  Martin Winter d1fd5fe2b6 RayTracing-related resources il y a 2 ans
  Martin Winter f6933667f0 PipelineState-related resources il y a 2 ans
  Martin Winter 8c3f07dedb Image-related resources il y a 2 ans
  Joerg H. Mueller 8048e50019 Renaming classes with MultiDevice equivalent to SingleDevice. il y a 1 an
  Qing Tao f92c48c8aa Fix a diffuse probe grid issue when frame update count > 1 (#16569) il y a 2 ans
  Akio Gaule 3987edcd40 Fix crash when using a diffuse grid component and resizing the window on Vulkan (#16544) il y a 2 ans
  Markus Prettner 4d90c9bf78 [Atom] Add indirect raytracing command (#12009) il y a 2 ans
  moudgils 455192c48d Add support to check RT support before building RT PSOs (#15974) il y a 2 ans
  dmcdiarmid-ly 74fbf5f3d9 DiffuseProbeGrid optimizations for transparencies il y a 2 ans
  dmcdiarmid-ly 8fd4e6d9c7 Changed the RayTracingFeatureProcessor and associated shaders to use the bindless Srg il y a 3 ans
  dmcdiarmid-ly b05fde3984 Added emissive material support to RayTracing and DiffuseGI shaders il y a 3 ans
  dmcdiarmid-ly a4e809f469 Added a DiffuseProbeGrid option to distribute the update over a number of frames il y a 3 ans
  dmcdiarmid-ly 298a3807ca Added RayTracing support for transparent geometry il y a 3 ans
  dmcdiarmid-ly cb42697db9 Merge branch 'development' into Atom/dmcdiar/ATOM-17804 il y a 3 ans
  dmcdiarmid-ly 29ff0aae24 Moved DiffuseProbeGrid code, passes, and shaders to a new Gem il y a 3 ans