Mike Balfour e225648611 Simple Player Spawner error checking fixes (#16089) 2 anni fa
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LocalPredictionPlayerInputComponent.cpp fc421bb0ca Fixes to keep bank time from constantly triggering on the minimum limit in the editor and causing periodic corrections 2 anni fa
MultiplayerComponent.cpp 4104665f58 Add opt in OnNetworkActivated event for MultiplayerComponents 3 anni fa
MultiplayerComponentRegistry.cpp 098b0d7b5f More misc cleanup now that multiplayer versioning is serialized directly with a map instead of a fixed vector 3 anni fa
MultiplayerController.cpp 7cc3d15857 Port priority Multiplayer fixes from dev to stabilization/2210 3 anni fa
NetBindComponent.cpp 1db85409ed Fix NetBindComponent leaks / crashes (#15946) 2 anni fa
NetworkCharacterComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) 2 anni fa
NetworkDebugPlayerIdComponent.cpp fd077ebd93 Including AzCore transformbus header for Linux compile 3 anni fa
NetworkHierarchyChildComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug 3 anni fa
NetworkHierarchyRootComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug 3 anni fa
NetworkHitVolumesComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) 2 anni fa
NetworkRigidBodyComponent.cpp 84368e90b3 Make it easier for users to understand static vs dynamic colliders (#14418) 3 anni fa
NetworkTransformComponent.cpp 6a4cbdd957 Fix bad interpolation 2 anni fa
SimplePlayerSpawnerComponent.cpp e225648611 Simple Player Spawner error checking fixes (#16089) 2 anni fa