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LocalPredictionPlayerInputComponent.cpp
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fc421bb0ca
Fixes to keep bank time from constantly triggering on the minimum limit in the editor and causing periodic corrections
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2 yıl önce |
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MultiplayerComponent.cpp
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4104665f58
Add opt in OnNetworkActivated event for MultiplayerComponents
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3 yıl önce |
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MultiplayerComponentRegistry.cpp
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098b0d7b5f
More misc cleanup now that multiplayer versioning is serialized directly with a map instead of a fixed vector
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3 yıl önce |
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MultiplayerController.cpp
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7cc3d15857
Port priority Multiplayer fixes from dev to stabilization/2210
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3 yıl önce |
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NetBindComponent.cpp
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1db85409ed
Fix NetBindComponent leaks / crashes (#15946)
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2 yıl önce |
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NetworkCharacterComponent.cpp
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41de7ff446
Fix networked character physics hit volumes (#15448)
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2 yıl önce |
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NetworkDebugPlayerIdComponent.cpp
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fd077ebd93
Including AzCore transformbus header for Linux compile
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3 yıl önce |
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NetworkHierarchyChildComponent.cpp
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dee8f84230
Update macro naming and fix AutoComponent RPC bug
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3 yıl önce |
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NetworkHierarchyRootComponent.cpp
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dee8f84230
Update macro naming and fix AutoComponent RPC bug
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3 yıl önce |
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NetworkHitVolumesComponent.cpp
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41de7ff446
Fix networked character physics hit volumes (#15448)
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2 yıl önce |
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NetworkRigidBodyComponent.cpp
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84368e90b3
Make it easier for users to understand static vs dynamic colliders (#14418)
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3 yıl önce |
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NetworkTransformComponent.cpp
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6a4cbdd957
Fix bad interpolation
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2 yıl önce |
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SimplePlayerSpawnerComponent.cpp
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e225648611
Simple Player Spawner error checking fixes (#16089)
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2 yıl önce |