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@@ -592,7 +592,7 @@ class World extends Object {
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mesh.material.textureShader.killAlphaThreshold = mat.killAlpha;
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mesh.material.mainPass.enableLights = mat.lights;
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mesh.material.shadows = mat.shadows;
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- mesh.material.mainPass.culling = Back;
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+ mesh.material.mainPass.culling = mat.culling ? Back : None;
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mesh.material.mainPass.depthWrite = true;
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mesh.material.mainPass.depthTest = Less;
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