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@@ -446,14 +446,15 @@ class Renderer extends h3d.scene.Renderer {
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function endPbr() {
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function endPbr() {
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resetTarget();
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resetTarget();
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+ var ldr = ctx.getGlobal("ldrMap");
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switch( displayMode ) {
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switch( displayMode ) {
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case Pbr, Env, MatCap:
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case Pbr, Env, MatCap:
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if( enableFXAA ) {
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if( enableFXAA ) {
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mark("FXAA");
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mark("FXAA");
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- fxaa.apply(textures.ldr);
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+ fxaa.apply(ldr);
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}
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}
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else {
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else {
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- copy(textures.ldr, null);
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+ copy(ldr, null);
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}
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}
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case Debug:
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case Debug:
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var shadowMap = ctx.getGlobal("mainLightShadowMap");
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var shadowMap = ctx.getGlobal("mainLightShadowMap");
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