clandrin
|
19e473a2ff
Material library QoL
|
2 years ago |
Leonardo Jeanteur
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4d74ec822c
Add rayIntersection to h2d.Bounds
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2 years ago |
trethaller
|
516e67e1d1
configurable shader error reporting
|
2 years ago |
clandrin
|
2e40e3992b
Fix blend mode.
|
2 years ago |
Nicolas Cannasse
|
60886169ac
minor cache opti
|
2 years ago |
clandrin
|
a4021a768d
Don't load textures if materials have reference to a material library.
|
2 years ago |
Pavel Alexandrov
|
13ef2a9f17
JS: Fix input bugs with window resize. (#1112)
|
2 years ago |
clandrin
|
26111020b1
Fix shadow debug.
|
2 years ago |
trethaller
|
6b6389653b
add Scene.setOutputTarget
|
2 years ago |
TZer0
|
3f02d246a0
Fix spelling error in error mesage in Animation.hx (#1111)
|
2 years ago |
Jed
|
0ae2dae0b7
Issues #1109
|
2 years ago |
clandrin
|
df7a4be3d0
Adding CSM debug.
|
2 years ago |
trethaller
|
bce79ae552
Matrix: alloc inline constructor
|
2 years ago |
trethaller
|
efc288a44b
MeshBatch: optional bounds calculations
|
2 years ago |
trethaller
|
7ade01961a
optimization: prevent allocs in ScaleGrid checkUpdate
|
2 years ago |
trethaller
|
2be2a5c818
scene profiler: include TileGroup draws
|
2 years ago |
clandrin
|
08a214d8fc
Adding cascade shadow mapping.
|
2 years ago |
Nicolas Cannasse
|
b149d938b0
added MIPMAP_MAX_SIZE
|
2 years ago |
trethaller
|
901b39f40d
scene profiler: also include s2d draws
|
2 years ago |
trethaller
|
ab5adbd4f9
add scene profiler
|
3 years ago |
clementlandrin
|
709e7bebb0
AlwaysSync object flag (set to true by default)
|
3 years ago |
clandrin
|
8983bcc792
Adding CulledNoSync flag
|
3 years ago |
trethaller
|
2cdbffd088
fix incorrect alpha channel operation for Alpha blend mode & cleanup
|
3 years ago |
clandrin
|
b8903ca4cd
Rename AlwaysSync into AlwaysSyncAnimation
|
3 years ago |
clandrin
|
333c737fa8
Fix for console
|
3 years ago |
trethaller
|
12d6ab0fc3
CameraController: fix capture exception on JS
|
3 years ago |
trethaller
|
02dac663f7
Library.loadSkin: proper support for 4 bones per vertex
|
3 years ago |
clandrin
|
98a780ecbc
Adding derivatives method in hlsl output.
|
3 years ago |
trethaller
|
cfe2751e3f
JS: Fix EMove having using clientX/Y coordinates, causing inconsistent relX/Y
|
3 years ago |
Pavel Alexandrov
|
7608fa715a
Implement mouseClip and mouseMode API (#1101)
|
3 years ago |