Commit History

Author SHA1 Message Date
  clementlandrin 03cbe4a163 Sort textures format during flatten. 1 year ago
  clementlandrin ba863556ae Revert "Fix texture array order during shader flatten." 1 year ago
  clementlandrin f0589a4f12 Fix texture array order during shader flatten. 1 year ago
  clementlandrin 5385a336f8 Fix textures sorting by type during shader flatten. 1 year ago
  clementlandrin 0f86dfd76b Fix for textures on gl. 1 year ago
  clementlandrin e875ff2e2d Adding texturesTypes channels to Dx11. Remove useless push to texturesTypes on Dx12. 1 year ago
  clementlandrin e669c9c83a Fix texture types on Dx12 1 year ago
  clementlandrin 315abc8b87 Fix null access on DirectX11. 1 year ago
  Nicolas Cannasse 06bcd2ed1f bugfixes 1 year ago
  Nicolas Cannasse c249ce48b2 force varid-independent output 1 year ago
  Nicolas Cannasse b02ab0ad2f fixes for sampler change 1 year ago
  Nicolas Cannasse cdc38b1fd6 fixes for hlsdl 1.15 requirements 1 year ago
  Nicolas Cannasse 5ca7b092a3 fixed uav texture register / desc table 1 year ago
  Nicolas Cannasse 8359fb6cdd hlsl output support for rwtextures 1 year ago
  Nicolas Cannasse b4e0a34d5d remove globals not supported by directx, allow setLayout with optional params 1 year ago
  Nicolas Cannasse 66ff21d3c6 fixed compilation with hxsl changes 1 year ago
  Nicolas Cannasse b188ada1a8 finalise gl compute textures implementation 1 year ago
  Nicolas Cannasse 28ec43cbec compute textures support (glsl) 1 year ago
  Nicolas Cannasse 5753787cff js fix 1 year ago
  Nicolas Cannasse 4370575fe9 added rw buffer and compute shader support, upgraded glsl keyword list 1 year ago
  Nicolas Cannasse c96323d064 changed error message for unsupported computeDispatch() 1 year ago
  Nicolas Cannasse 3b35db388f added compute shader support (dx12 only) 1 year ago
  Nicolas Cannasse ef7ed5dda1 minor changes to render context variables management 1 year ago
  Nicolas Cannasse de955267fd refactor shader buffers (screenfx now uses ctx buffers) 1 year ago
  Nicolas Cannasse 5862518dad fix 1 year ago
  Nicolas Cannasse 897e04165d added final var in shader declaration and static const in hlslout 1 year ago
  Nicolas Cannasse eb6b7c4d21 added support for array.length in shaders 1 year ago
  Nicolas Cannasse 5ed3d73a16 allow initialization of local vars outside functions, added array initialization support 1 year ago
  Tom Spira 219d1face3 DirShadowMap : always clear depth 1 year ago
  clementlandrin 7578275a0e Adding subdiv pow to hierarchical world. 1 year ago