Clément Espeute
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aa023ce6c8
Just check p.posChanged when p.follow is null
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1 year ago |
Clément Espeute
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d26c45727b
Removed empty function
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1 year ago |
Clément Espeute
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5a1f5a5c47
Try fix no update on first sync
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1 year ago |
Clément Espeute
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c18ed788fe
simplify
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1 year ago |
Clément Espeute
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71c36a599f
Fix join sync pos
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1 year ago |
clementlandrin
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985c7b7122
Adding 3D WorleyNoise.hx
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1 year ago |
clementlandrin
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05a5764662
Adding 3D texture support on Opengl and WebGl.
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1 year ago |
Leonardo Jeanteur
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22f6e8a7a0
Add rad and deg units to css parser
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1 year ago |
clementlandrin
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d210260248
Remove useless getShaderInfoLog in GlDriver.hx
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1 year ago |
Leonardo Jeanteur
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4da52ce89b
Reduce allocs CascadeShadowMap
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1 year ago |
clementlandrin
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0ffd2dde4f
Adding LIGHTMAP_STENCIL instead of 0x80.
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1 year ago |
lviguier
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d65effbc97
Clean LayerElementTangent and LayerElementBinormal that aren't used anymore
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1 year ago |
clementlandrin
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fb655c0ddd
Fix null access if DX12Driver.hx is created without engine
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1 year ago |
lviguier
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f5530727ba
FBX: support IndexToDirect format for normals at import (Blender version >= 4.X)
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1 year ago |
TothBenoit
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ef16db2c2b
Fix removeShader not removing shader from selfShaders if the shader was also present in the shaders list
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1 year ago |
clementlandrin
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872fe69862
Adding checkNearFar on Frustum.hx hasBounds.
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1 year ago |
clementlandrin
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fcb830f6a2
DirShadowMap.hx frustum debug with scene position offset.
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1 year ago |
Nicolas Cannasse
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f8d8f801e7
give file path if mikkt error
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1 year ago |
TothBenoit
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11ac6f44e7
Fix engine null access in some drivers
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1 year ago |
clementlandrin
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686c567670
Fix depth buffer allocated with texture cache.
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1 year ago |
clementlandrin
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c5bdc9a314
Merge depth buffer specific code with generic texture's one.
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1 year ago |
clementlandrin
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a35db1c6de
Depth texture keep its memory manager (as other textures).
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1 year ago |
TothBenoit
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db24c51510
Improved depth aware upsampling shader
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1 year ago |
clementlandrin
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90a093bec6
Add auto padding to MeshBatch.hx.
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1 year ago |
TothBenoit
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c37de80eab
DepthAwareUpsampling : Use view position instead of world
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1 year ago |
TothBenoit
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5a59e4dfb5
Added DepthAwareUpsampling shader
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1 year ago |
TothBenoit
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6bd1b7e77d
Blur : Improved depth-dependant blur
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1 year ago |
clementlandrin
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aee881f6c9
Dispose memory manager on Engine dispose.
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1 year ago |
clementlandrin
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f9e3890327
Adding renderer cullingDistanceFactor in editor, set to config.cullingDistanceFactor.
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1 year ago |
Yuxiao Mao
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34f35682b2
Revert "[hl] change for haxe hl.NativeArray for Vector (#1224)" and related commit (#1235)
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1 year ago |