the HeapsIO graphical and game engine

Nicolas Cannnasse 147ec388df minor fixes 8 年之前
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h2d 147ec388df minor fixes 8 年之前
h3d 147ec388df minor fixes 8 年之前
hxd 147ec388df minor fixes 8 年之前
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samples 8e94a75dfb fixed particles fadeIn/Out (now is a range) 8 年之前
tools cef5b87d85 merge material/meshmaterial 8 年之前
.gitignore ec7db9c78f minor compilation fixes, generate xml for docgen 8 年之前
.travis.yml 9c1a3eab11 Create .travis.yml (#217) 8 年之前
LICENSE 96e974789b Initial commit 12 年之前
README.md 7dece13727 Update README.md 8 年之前
Run.hx c9d7a2fa0f added run script to build pak files 9 年之前
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haxelib.json 61663151db 1.0 8 年之前
run.n c9d7a2fa0f added run script to build pak files 9 年之前

README.md

Heaps

High Performance Game Framework

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on both desktop and mobile devices. The framework currently supports HTML5 WebGL, Flash Stage3D, native Mobile (iOS and Android) and Desktop with OpenGL.

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For HashLink: run haxe -lib hlsdl|hldx [sample]_hl.hxml then run hl <sample>.hl to run (can use both SDL and DirectX libraries)
  • For OpenFL/Lime: run openfl test windows into the sample directory -- OpenFL/Lime is not officially supported, we don't accept issues please send pull requests if you make some changes

Project files for HaxeDevelop are also generated