Commit History

Autor SHA1 Mensaxe Data
  PSp..om 1bbbc3b0bb Fixed a typo in the comment. OCD strikes again. %!s(int64=14) %!d(string=hai) anos
  PSp..om 7ea2f54286 Turning the memory tracking off since it's pretty expensive %!s(int64=14) %!d(string=hai) anos
  rem..om e6c2653fe6 Fixed varrying binding in the lighting shader %!s(int64=14) %!d(string=hai) anos
  rem..om b1b389be57 sdk : complete commit due to prior mistake in commit %!s(int64=14) %!d(string=hai) anos
  rem..om 3cd94d776f sdk : added spot light support to scene composer %!s(int64=14) %!d(string=hai) anos
  rem..om 53354f5dda sdk : added spot light support to jmp %!s(int64=14) %!d(string=hai) anos
  nor..67 58d485467a - fix lighting compile error %!s(int64=14) %!d(string=hai) anos
  rem..om 99a4b00c15 - Added SpotLight light type. %!s(int64=14) %!d(string=hai) anos
  rem..om 41f417570d Uniforms : fixed Copyright formatting %!s(int64=14) %!d(string=hai) anos
  sha..rd 3bd4146f4b * Prevent shader leaks %!s(int64=14) %!d(string=hai) anos
  rem..om 6c4a13ddde Uniforms : fixed clearValues to not assign references. %!s(int64=14) %!d(string=hai) anos
  nor..67 ba6f64a637 - fix nifty project library %!s(int64=14) %!d(string=hai) anos
  kim..ng bb2d1073de Android: added some more logging to the surface creation %!s(int64=14) %!d(string=hai) anos
  Kae..pl e911e3299e Changes to animations storing (not yet used in the selected blender file) and small refactoring. %!s(int64=14) %!d(string=hai) anos
  nor..67 06264e69bf - fix to HingeJoint (native bullet), thanks to @makeshift %!s(int64=14) %!d(string=hai) anos
  Kae..pl 1e2e6f6a2d Fix to armature modifier loading. %!s(int64=14) %!d(string=hai) anos
  bre..ns c54ce7be27 reduced terrain save j3o file size %!s(int64=14) %!d(string=hai) anos
  Kae..pl a2b83be8bd Improvements to blender manual tester. %!s(int64=14) %!d(string=hai) anos
  bre..ns 4b57b7187a fixed terrain camera controller to use the changes to AbstractCameraController %!s(int64=14) %!d(string=hai) anos
  sha..rd 381764a0ec * System.load() will still be called on natives even if the file already exists %!s(int64=14) %!d(string=hai) anos
  rem..om 1cd980db9b PssmRenderer : %!s(int64=14) %!d(string=hai) anos
  sha..rd 92a751893f * Disable point sprite if not rendering a point mesh. May prevent ATI driver crashes %!s(int64=14) %!d(string=hai) anos
  sha..rd 6c12808493 * Another ATI driver hack, now for framebuffers. Based on http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation %!s(int64=14) %!d(string=hai) anos
  sha..rd 88257bbb3e * Removed glTexEnv(GL_COORD_REPLACE, ...) call because it is not needed when using shader %!s(int64=14) %!d(string=hai) anos
  sha..rd d48b06c951 * Enable point sprite mode only for first texture unit. May prevent ATI driver crashes %!s(int64=14) %!d(string=hai) anos
  PSp..om 1e8dea8eba Made the methods called from the audio thread final because %!s(int64=14) %!d(string=hai) anos
  PSp..om 287bc0167c Added an AudioContext to hold the thread local audio %!s(int64=14) %!d(string=hai) anos
  nor..67 27265b1149 - fix NiftyGUI library references %!s(int64=14) %!d(string=hai) anos
  rem..om 66badd193a SDK : %!s(int64=14) %!d(string=hai) anos
  rem..om 89e18f9b85 SDK : %!s(int64=14) %!d(string=hai) anos