Commit History

Autor SHA1 Mensaxe Data
  nor..67 1fba65668b - fix OgreXML material loading when using OgreMeshKey %!s(int64=14) %!d(string=hai) anos
  nor..67 b569d2e0ef - add OgreMeshKey support to OgreXMLDataObject %!s(int64=14) %!d(string=hai) anos
  nor..67 b78b994242 - add fallback to default material name also when using OgreMeshKey %!s(int64=14) %!d(string=hai) anos
  nor..67 fab0c6d73c - add support for material name to OgreMeshKey %!s(int64=14) %!d(string=hai) anos
  nor..67 ab5541f08d SDK: %!s(int64=14) %!d(string=hai) anos
  roo..om cc30579289 BookSamples: chapter 9 - tree model %!s(int64=14) %!d(string=hai) anos
  nor..67 8911ea7246 SDK: %!s(int64=14) %!d(string=hai) anos
  nor..67 3e7d66a7fc SDK: %!s(int64=14) %!d(string=hai) anos
  nor..67 e2a822fc48 SDK: %!s(int64=14) %!d(string=hai) anos
  Kae..pl 578c92affc Support for loading SpotLight. %!s(int64=14) %!d(string=hai) anos
  Kae..pl cb3f57009f Bugfix: NPE was raised when the object had no material. %!s(int64=14) %!d(string=hai) anos
  Kae..pl 87ba2fcb11 Fix to a bug that caused loader to crach when loading an object without textures. %!s(int64=14) %!d(string=hai) anos
  nor..67 3667531f90 SDK: %!s(int64=14) %!d(string=hai) anos
  nor..67 2f0b712ef6 SDK: %!s(int64=14) %!d(string=hai) anos
  nor..67 6f51962788 SDK: %!s(int64=14) %!d(string=hai) anos
  Kae..pl ef430fe04a Support for 'Normal' texture mapping for 3D textures. %!s(int64=14) %!d(string=hai) anos
  nor..67 2918980a88 SDK: %!s(int64=14) %!d(string=hai) anos
  Kae..pl 17392d2cf8 Support for image sphere projection on a mesh. %!s(int64=14) %!d(string=hai) anos
  kim..ng 895e02f2a6 Android: minor fixes %!s(int64=14) %!d(string=hai) anos
  Kae..pl 263089b68f Fix to tube UV coordinates generation (image will not be upside down now). %!s(int64=14) %!d(string=hai) anos
  rem..om 27c5b3cfb0 Filter Pass can now render its own depth buffer %!s(int64=14) %!d(string=hai) anos
  rem..om 367c9c3799 Fixed typo in FXAA filter %!s(int64=14) %!d(string=hai) anos
  kim..ng 5f0bfd8c2e Android: complete rework of the config chooser, LEGACY is still using Android phone code, FASTEST is using 5,6,5,0,16,0 but with code in jme3-andoid which is currently identical to the android source and BEST is using 8,8,8,8,16,0 - also with the same jme3 code. %!s(int64=14) %!d(string=hai) anos
  nor..67 dc1f26d3de SDK: %!s(int64=14) %!d(string=hai) anos
  bre..ns 044e797da1 javadoc %!s(int64=14) %!d(string=hai) anos
  nor..67 0a18b365ea - clean up blender test %!s(int64=14) %!d(string=hai) anos
  nor..67 3256daecb1 - fix compile or ManualBlenderTester %!s(int64=14) %!d(string=hai) anos
  rem..om 943e4c805d Prevent boundingBox to create new vectors in distanceToEdge thanks to maximusgrey %!s(int64=14) %!d(string=hai) anos
  Kae..pl 9a44e32fb2 Image loading changed during textures loading (using AssetManager now). %!s(int64=14) %!d(string=hai) anos
  Kae..pl b5e4914ac7 Additional locators added to locate blender resources. %!s(int64=14) %!d(string=hai) anos