Nehon
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225afd0f92
Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
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8 years ago |
Nehon
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911d8d77ef
Actually commit the right file...
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8 years ago |
Nehon
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63faeeae87
Some code cleanup
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8 years ago |
Nehon
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4d78a5aef8
Gltf: all demo case of bone animation are now covered.
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8 years ago |
Nehon
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ea6c406979
Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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8 years ago |
Nehon
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d7b2e08d95
Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
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8 years ago |
Rémy Bouquet
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6b3093aa3e
GLTF: armature loading.
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8 years ago |
Rémy Bouquet
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b129d2954f
Added a better skeleton debugger
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8 years ago |
Nehon
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42aec10020
Gltf Spatial animation loading
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8 years ago |
Nehon
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4daa0b5d9b
Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map
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8 years ago |
Nehon
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40c4f7936d
Implemented texture loading and PBR metalness/roughness pipeline support
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8 years ago |
Nehon
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3bbfabed5e
Gltf: added support for PBR colored material
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8 years ago |
Nehon
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7951f5a987
Gltf loader can load mesh data and scene structure.
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8 years ago |
empirephoenix
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50eaa34143
Update ParticleEmitter.java
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8 years ago |
javasabr
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fac8266b5c
fixed two problems with asset manager:
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8 years ago |
Kirill Vainer
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abab0a553f
Try to fix JDK7 error (#706)
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8 years ago |
Kirill Vainer
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725983d99e
Fix AppVeyor
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8 years ago |
appveyor
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8f1316ce4e
[ci skip] bullet: update windows natives
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8 years ago |
b00nation
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06b23ec6ca
Fixed: If Instancing is activated you only see shadows
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8 years ago |
Kai Boernert
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6dddb6d418
added missing header function
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8 years ago |
Kai Boernert
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96b355e38c
added inertia manipulating methods
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8 years ago |
travis-ci
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ec6c32ecdc
[ci skip] bullet: update osx natives
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8 years ago |
travis-ci
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e12261eaa5
[ci skip] bullet: update linux natives
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8 years ago |
Riccardo Balbo
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af60797efd
Update to bullet 2.86.1 (#698)
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8 years ago |
Dennis
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02bc779866
Update com_jme3_bullet_objects_PhysicsRigidBody.cpp (#702)
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8 years ago |
javasabr
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642b9f4d39
added dependences to native libs
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8 years ago |
javasabr
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97efa6be65
We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME.
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8 years ago |
Nehon
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de009e2ea7
Added the Glow technique to PBR material so that it can work with the bloom filter.
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8 years ago |
Julien Gouesse
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0dc65efc25
Merge pull request #701 from shamanDevel/opencl-gc-patch
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8 years ago |
Sebastian Weiß
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3a7dedeba0
formatting, as always :(
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8 years ago |