提交历史

作者 SHA1 备注 提交日期
  Nehon 225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 8 年之前
  Nehon 911d8d77ef Actually commit the right file... 8 年之前
  Nehon 63faeeae87 Some code cleanup 8 年之前
  Nehon 4d78a5aef8 Gltf: all demo case of bone animation are now covered. 8 年之前
  Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 8 年之前
  Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 8 年之前
  Rémy Bouquet 6b3093aa3e GLTF: armature loading. 8 年之前
  Rémy Bouquet b129d2954f Added a better skeleton debugger 8 年之前
  Nehon 42aec10020 Gltf Spatial animation loading 8 年之前
  Nehon 4daa0b5d9b Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map 8 年之前
  Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 8 年之前
  Nehon 3bbfabed5e Gltf: added support for PBR colored material 8 年之前
  Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 8 年之前
  empirephoenix 50eaa34143 Update ParticleEmitter.java 8 年之前
  javasabr fac8266b5c fixed two problems with asset manager: 8 年之前
  Kirill Vainer abab0a553f Try to fix JDK7 error (#706) 8 年之前
  Kirill Vainer 725983d99e Fix AppVeyor 8 年之前
  appveyor 8f1316ce4e [ci skip] bullet: update windows natives 8 年之前
  b00nation 06b23ec6ca Fixed: If Instancing is activated you only see shadows 8 年之前
  Kai Boernert 6dddb6d418 added missing header function 8 年之前
  Kai Boernert 96b355e38c added inertia manipulating methods 8 年之前
  travis-ci ec6c32ecdc [ci skip] bullet: update osx natives 8 年之前
  travis-ci e12261eaa5 [ci skip] bullet: update linux natives 8 年之前
  Riccardo Balbo af60797efd Update to bullet 2.86.1 (#698) 8 年之前
  Dennis 02bc779866 Update com_jme3_bullet_objects_PhysicsRigidBody.cpp (#702) 8 年之前
  javasabr 642b9f4d39 added dependences to native libs 8 年之前
  javasabr 97efa6be65 We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME. 8 年之前
  Nehon de009e2ea7 Added the Glow technique to PBR material so that it can work with the bloom filter. 8 年之前
  Julien Gouesse 0dc65efc25 Merge pull request #701 from shamanDevel/opencl-gc-patch 8 年之前
  Sebastian Weiß 3a7dedeba0 formatting, as always :( 8 年之前