Nehon
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225afd0f92
Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
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8 年之前 |
Nehon
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911d8d77ef
Actually commit the right file...
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8 年之前 |
Nehon
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63faeeae87
Some code cleanup
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8 年之前 |
Nehon
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4d78a5aef8
Gltf: all demo case of bone animation are now covered.
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8 年之前 |
Nehon
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ea6c406979
Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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8 年之前 |
Nehon
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d7b2e08d95
Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
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8 年之前 |
Rémy Bouquet
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6b3093aa3e
GLTF: armature loading.
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8 年之前 |
Rémy Bouquet
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b129d2954f
Added a better skeleton debugger
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8 年之前 |
Nehon
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42aec10020
Gltf Spatial animation loading
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8 年之前 |
Nehon
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4daa0b5d9b
Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map
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8 年之前 |
Nehon
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40c4f7936d
Implemented texture loading and PBR metalness/roughness pipeline support
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8 年之前 |
Nehon
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3bbfabed5e
Gltf: added support for PBR colored material
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8 年之前 |
Nehon
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7951f5a987
Gltf loader can load mesh data and scene structure.
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8 年之前 |
empirephoenix
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50eaa34143
Update ParticleEmitter.java
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8 年之前 |
javasabr
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fac8266b5c
fixed two problems with asset manager:
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8 年之前 |
Kirill Vainer
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abab0a553f
Try to fix JDK7 error (#706)
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8 年之前 |
Kirill Vainer
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725983d99e
Fix AppVeyor
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8 年之前 |
appveyor
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8f1316ce4e
[ci skip] bullet: update windows natives
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8 年之前 |
b00nation
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06b23ec6ca
Fixed: If Instancing is activated you only see shadows
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8 年之前 |
Kai Boernert
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6dddb6d418
added missing header function
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8 年之前 |
Kai Boernert
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96b355e38c
added inertia manipulating methods
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8 年之前 |
travis-ci
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ec6c32ecdc
[ci skip] bullet: update osx natives
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8 年之前 |
travis-ci
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e12261eaa5
[ci skip] bullet: update linux natives
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8 年之前 |
Riccardo Balbo
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af60797efd
Update to bullet 2.86.1 (#698)
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8 年之前 |
Dennis
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02bc779866
Update com_jme3_bullet_objects_PhysicsRigidBody.cpp (#702)
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8 年之前 |
javasabr
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642b9f4d39
added dependences to native libs
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8 年之前 |
javasabr
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97efa6be65
We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME.
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8 年之前 |
Nehon
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de009e2ea7
Added the Glow technique to PBR material so that it can work with the bloom filter.
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8 年之前 |
Julien Gouesse
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0dc65efc25
Merge pull request #701 from shamanDevel/opencl-gc-patch
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8 年之前 |
Sebastian Weiß
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3a7dedeba0
formatting, as always :(
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8 年之前 |