Commit Verlauf

Autor SHA1 Nachricht Datum
  Kirill Vainer 6a21fc9643 Travis-CI: snapshot release test vor 10 Jahren
  jmekaelthas 89fe2e57be Bugfix: fixed some issues with bones' animations. vor 10 Jahren
  normen d1b963d843 Merge pull request #303 from Dokthar/bullet_RigidBody vor 10 Jahren
  Dokthar abbdefdcef Bullet RigidBody : revert IDE autoformatting noise vor 10 Jahren
  Dokthar b1473c302c Bullet RigidBody : modification of the serializer to support the old & new angular factor vor 10 Jahren
  Kirill Vainer 0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 vor 10 Jahren
  Dokthar 7f2c7c5d35 Bullet RigidBody : prevent from breaking the API & reverted vor 10 Jahren
  Rémy Bouquet 292a891d1f Merge pull request #228 from davidB/fix_cinematic_clear vor 10 Jahren
  Rémy Bouquet fbe558779e Merge pull request #282 from Dokthar/sdk_scenecomposer vor 10 Jahren
  Nehon 5989711f73 Added multi selection to the ShaderNode editor. vor 10 Jahren
  Nehon 129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. vor 10 Jahren
  Kirill Vainer cad8ca4d8e Merge pull request #294 from davidB/david_gl3_mrt_unshaded vor 10 Jahren
  Nehon c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 vor 10 Jahren
  Nehon 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 vor 10 Jahren
  Nehon 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. vor 10 Jahren
  Nehon 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 vor 10 Jahren
  Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. vor 10 Jahren
  David Bernard 568ee09d17 add GLSL150 compatible Unshaded vor 10 Jahren
  David Bernard 704c3f1a10 enable MRT on gl3 vor 10 Jahren
  Nehon 2b8898b7b2 Here is the rest of last commit vor 10 Jahren
  Nehon dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer vor 10 Jahren
  Rémy Bouquet 9883a18d85 Update CONTRIBUTING.md vor 10 Jahren
  Kirill Vainer 328966ba79 Merge pull request #293 from davidB/david_materiel_no_render vor 10 Jahren
  Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md vor 10 Jahren
  Nehon 485af7cf2a TextureFetch shader node now works with glgl1.5 vor 10 Jahren
  David Bernard fe72dd67dd add TechniqueDef.noRender vor 10 Jahren
  Kirill Vainer 9226299a87 Merge pull request #290 from AlrikG/ImproveCompressedSerialization vor 10 Jahren
  jmekaelthas b0e751c81a Bugfix: avoiding infinite loops while applying constraints. vor 10 Jahren
  jmekaelthas 2d9a1b8737 Bugfix: include all bones in the chain of the IK constraint if the vor 10 Jahren
  jmekaelthas 483156f2ba Improvement: Inverse Kinematics now breaks the iteration if the computed vor 10 Jahren