提交歷史

作者 SHA1 備註 提交日期
  Kirill Vainer 6a21fc9643 Travis-CI: snapshot release test 10 年之前
  jmekaelthas 89fe2e57be Bugfix: fixed some issues with bones' animations. 10 年之前
  normen d1b963d843 Merge pull request #303 from Dokthar/bullet_RigidBody 10 年之前
  Dokthar abbdefdcef Bullet RigidBody : revert IDE autoformatting noise 10 年之前
  Dokthar b1473c302c Bullet RigidBody : modification of the serializer to support the old & new angular factor 10 年之前
  Kirill Vainer 0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 10 年之前
  Dokthar 7f2c7c5d35 Bullet RigidBody : prevent from breaking the API & reverted 10 年之前
  Rémy Bouquet 292a891d1f Merge pull request #228 from davidB/fix_cinematic_clear 10 年之前
  Rémy Bouquet fbe558779e Merge pull request #282 from Dokthar/sdk_scenecomposer 10 年之前
  Nehon 5989711f73 Added multi selection to the ShaderNode editor. 10 年之前
  Nehon 129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. 10 年之前
  Kirill Vainer cad8ca4d8e Merge pull request #294 from davidB/david_gl3_mrt_unshaded 10 年之前
  Nehon c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 10 年之前
  Nehon 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 10 年之前
  Nehon 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. 10 年之前
  Nehon 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 10 年之前
  Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 年之前
  David Bernard 568ee09d17 add GLSL150 compatible Unshaded 10 年之前
  David Bernard 704c3f1a10 enable MRT on gl3 10 年之前
  Nehon 2b8898b7b2 Here is the rest of last commit 10 年之前
  Nehon dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer 10 年之前
  Rémy Bouquet 9883a18d85 Update CONTRIBUTING.md 10 年之前
  Kirill Vainer 328966ba79 Merge pull request #293 from davidB/david_materiel_no_render 10 年之前
  Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 年之前
  Nehon 485af7cf2a TextureFetch shader node now works with glgl1.5 10 年之前
  David Bernard fe72dd67dd add TechniqueDef.noRender 10 年之前
  Kirill Vainer 9226299a87 Merge pull request #290 from AlrikG/ImproveCompressedSerialization 10 年之前
  jmekaelthas b0e751c81a Bugfix: avoiding infinite loops while applying constraints. 10 年之前
  jmekaelthas 2d9a1b8737 Bugfix: include all bones in the chain of the IK constraint if the 10 年之前
  jmekaelthas 483156f2ba Improvement: Inverse Kinematics now breaks the iteration if the computed 10 年之前