Kirill Vainer
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6a21fc9643
Travis-CI: snapshot release test
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10 vuotta sitten |
jmekaelthas
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89fe2e57be
Bugfix: fixed some issues with bones' animations.
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normen
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d1b963d843
Merge pull request #303 from Dokthar/bullet_RigidBody
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10 vuotta sitten |
Dokthar
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abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
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10 vuotta sitten |
Dokthar
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b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
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10 vuotta sitten |
Kirill Vainer
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0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
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10 vuotta sitten |
Dokthar
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7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
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10 vuotta sitten |
Rémy Bouquet
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292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
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Rémy Bouquet
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fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
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Nehon
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5989711f73
Added multi selection to the ShaderNode editor.
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Nehon
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129faf00d7
Fixed warning when trying to find a srgb format for a Depth format.
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Kirill Vainer
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cad8ca4d8e
Merge pull request #294 from davidB/david_gl3_mrt_unshaded
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Nehon
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c7606ccff2
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291
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10 vuotta sitten |
Nehon
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95d5fdf9c5
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252
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10 vuotta sitten |
Nehon
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57dd2748e2
Tested if a joystick axis is not the nullAxis before assigning action to it.
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10 vuotta sitten |
Nehon
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34220640aa
Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275
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Nehon
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6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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10 vuotta sitten |
David Bernard
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568ee09d17
add GLSL150 compatible Unshaded
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10 vuotta sitten |
David Bernard
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704c3f1a10
enable MRT on gl3
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10 vuotta sitten |
Nehon
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2b8898b7b2
Here is the rest of last commit
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Nehon
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dca050b96b
Added a protected modifier to getReceivers in Abstract shadow renderer
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Rémy Bouquet
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9883a18d85
Update CONTRIBUTING.md
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10 vuotta sitten |
Kirill Vainer
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328966ba79
Merge pull request #293 from davidB/david_materiel_no_render
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Nehon
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6d3377a2a8
Fixed Parallax without normal map in lighting.j3md
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Nehon
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485af7cf2a
TextureFetch shader node now works with glgl1.5
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10 vuotta sitten |
David Bernard
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fe72dd67dd
add TechniqueDef.noRender
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10 vuotta sitten |
Kirill Vainer
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9226299a87
Merge pull request #290 from AlrikG/ImproveCompressedSerialization
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10 vuotta sitten |
jmekaelthas
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b0e751c81a
Bugfix: avoiding infinite loops while applying constraints.
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10 vuotta sitten |
jmekaelthas
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2d9a1b8737
Bugfix: include all bones in the chain of the IK constraint if the
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10 vuotta sitten |
jmekaelthas
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483156f2ba
Improvement: Inverse Kinematics now breaks the iteration if the computed
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