Kirill Vainer
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42432ed4ea
remove hacks from ShadowUtil
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8 жил өмнө |
Kirill Vainer
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6487def9d3
update GLTracer
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8 жил өмнө |
Kirill Vainer
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e4536808ca
add point light mode for pre shadow techniques
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8 жил өмнө |
Kirill Vainer
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fe158e7b31
fix infinite recursive loop
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8 жил өмнө |
Kirill Vainer
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628fa23059
remove useless normalization in lighting shaders
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8 жил өмнө |
Kirill Vainer
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fca6d4a8b2
Merge remote-tracking branch 'origin/master' into in-pass-shadows
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8 жил өмнө |
Kirill Vainer
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ad2a9e6230
Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)"
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8 жил өмнө |
Stephen Gold
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3b5248766e
Merge pull request #745 from stephengold/master
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8 жил өмнө |
Stephen Gold
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e4bfe8a80d
testcase & fix for issue #744: collideWith() versus setIgnoreTransform()
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8 жил өмнө |
Nehon
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37e4d4d564
PBR: Applied band factor to sh coefficient.
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8 жил өмнө |
Alexandr Brui
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66137d53b8
added auto closing readers. (#738)
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8 жил өмнө |
Bekreth
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989c7926df
Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)
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8 жил өмнө |
NemesisMate
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4251d70b75
Fixed softkeyboard's (simulated) backspace not being recognized (#714)
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8 жил өмнө |
Alexandr Brui
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fb99ca90b1
fixed NPE. (#737)
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8 жил өмнө |
Nehon
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97fe9cc49c
PBR properly normalize tangent frame
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8 жил өмнө |
Kirill Vainer
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8d125a30ba
Merge remote-tracking branch 'origin/master' into in-pass-shadows
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8 жил өмнө |
Nehon
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c00407da33
PBR : Removed specularColor contribution from direct lighting specular.
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8 жил өмнө |
Nehon
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e6a55e9d3a
Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
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8 жил өмнө |
Nehon
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0da2bfe0ba
Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
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8 жил өмнө |
Kirill Vainer
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d50fb09efb
Merge remote-tracking branch 'origin/master' into in-pass-shadows
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8 жил өмнө |
Kirill Vainer
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b56e321218
Avoid calculating whitepoint for each sample for HDR (#722)
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8 жил өмнө |
Kirill Vainer
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6127f7eb7a
Miscellaneous OpenGL ES fixes (#720)
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8 жил өмнө |
Kirill Vainer
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59c85d58c8
Merge remote-tracking branch 'origin/master' into in-pass-shadows
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8 жил өмнө |
Kirill Vainer
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4b4bf24127
fix shadow disappearing when frustum in front of caster
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8 жил өмнө |
Kirill Vainer
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0fae3839d3
remove unused methods
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8 жил өмнө |
Kirill Vainer
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c3cfab65c6
use 16-bit depth by default
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8 жил өмнө |
Kirill Vainer
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c136a4212e
use PBR + support point light shadows in shader
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8 жил өмнө |
Kirill Vainer
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ec0fcd24d2
support point light shadows
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8 жил өмнө |
Kirill Vainer
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47b34c6de5
optimize clearing shadow maps
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8 жил өмнө |
Kirill Vainer
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1e861fd2fa
Merge branch 'in-pass-shadows' of github.com:jMonkeyEngine/jmonkeyengine into in-pass-shadows
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8 жил өмнө |