提交历史

作者 SHA1 备注 提交日期
  Kirill Vainer 42432ed4ea remove hacks from ShadowUtil 8 年之前
  Kirill Vainer 6487def9d3 update GLTracer 8 年之前
  Kirill Vainer e4536808ca add point light mode for pre shadow techniques 8 年之前
  Kirill Vainer fe158e7b31 fix infinite recursive loop 8 年之前
  Kirill Vainer 628fa23059 remove useless normalization in lighting shaders 8 年之前
  Kirill Vainer fca6d4a8b2 Merge remote-tracking branch 'origin/master' into in-pass-shadows 8 年之前
  Kirill Vainer ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" 8 年之前
  Stephen Gold 3b5248766e Merge pull request #745 from stephengold/master 8 年之前
  Stephen Gold e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 8 年之前
  Nehon 37e4d4d564 PBR: Applied band factor to sh coefficient. 8 年之前
  Alexandr Brui 66137d53b8 added auto closing readers. (#738) 8 年之前
  Bekreth 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 8 年之前
  NemesisMate 4251d70b75 Fixed softkeyboard's (simulated) backspace not being recognized (#714) 8 年之前
  Alexandr Brui fb99ca90b1 fixed NPE. (#737) 8 年之前
  Nehon 97fe9cc49c PBR properly normalize tangent frame 8 年之前
  Kirill Vainer 8d125a30ba Merge remote-tracking branch 'origin/master' into in-pass-shadows 8 年之前
  Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 8 年之前
  Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 8 年之前
  Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 8 年之前
  Kirill Vainer d50fb09efb Merge remote-tracking branch 'origin/master' into in-pass-shadows 8 年之前
  Kirill Vainer b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 8 年之前
  Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 8 年之前
  Kirill Vainer 59c85d58c8 Merge remote-tracking branch 'origin/master' into in-pass-shadows 8 年之前
  Kirill Vainer 4b4bf24127 fix shadow disappearing when frustum in front of caster 8 年之前
  Kirill Vainer 0fae3839d3 remove unused methods 8 年之前
  Kirill Vainer c3cfab65c6 use 16-bit depth by default 8 年之前
  Kirill Vainer c136a4212e use PBR + support point light shadows in shader 8 年之前
  Kirill Vainer ec0fcd24d2 support point light shadows 8 年之前
  Kirill Vainer 47b34c6de5 optimize clearing shadow maps 8 年之前
  Kirill Vainer 1e861fd2fa Merge branch 'in-pass-shadows' of github.com:jMonkeyEngine/jmonkeyengine into in-pass-shadows 8 年之前