Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  shadowislord b83603cd8f Added support for ETC1 compression (regular OGL only for now) 11 yıl önce
  shadowislord 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 11 yıl önce
  Nehon 81fe180713 Better Single pass test 11 yıl önce
  jmekaelthas 30d89da190 Bugfix: fixed a crash that occured after changes in Materials' 11 yıl önce
  kaelthas 550063367e Bugfix: fixed issues with subdivision surface modifier. 11 yıl önce
  shadowislord 3992ed89af Fix point sprite on Android. Fixes issue #82. 11 yıl önce
  shadowislord 15f35fc5c6 Fix "DXT1 not supported by hardware" error that started appearing since the renderer refactor. 11 yıl önce
  shadowislord bf2656abf3 If we are loading a material from a J3O file, do not crash on missing material parameters, but log it instead. 11 yıl önce
  shadowislord b7ae8e6e3a Fix issue #127 11 yıl önce
  shadowislord a9d8faf39e Modify TestDepthStencil to be simpler (based on TestFBOPassthrough) 11 yıl önce
  shadowislord aa03d73595 Merge pull request #184 from davidB/fix_fb_depth24stencil8 11 yıl önce
  David Bernard 4fdde38bc2 Merge remote-tracking branch 'upstream/master' into fix_fb_depth24stencil8 11 yıl önce
  David Bernard 37da17e3eb add support of DepthStencil into *Renderer 11 yıl önce
  shadowislord 84046018ba Avoid use of LWJGL specific ContextCapabilities class. 11 yıl önce
  shadowislord 18b9ef5540 Refactor Android system 11 yıl önce
  shadowislord 26d8ae8942 android natives: add updated builds 11 yıl önce
  shadowislord e1a3d2e79f Updated STB image build script 11 yıl önce
  shadowislord 883ff7da71 Apply same fixes from OpenAL Soft to STB image loader. 11 yıl önce
  shadowislord 756497fb92 Specify TARGET_PLATFORM properly (:= instead of =) 11 yıl önce
  shadowislord 393009ec2d Fix OpenAL Soft for Android 11 yıl önce
  shadowislord 4050b7cbbf * Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader) 11 yıl önce
  shadowislord 22ab7c11c7 * Ensure cubemaps have square dimensions before uploading 11 yıl önce
  shadowislord 7860ccca52 * Use mipmap minification modes only if mipmaps are actually available 11 yıl önce
  shadowislord 4d7dcc17bb * Don't depend on ContextCapabilities for determining OGL / GLSL versions 11 yıl önce
  shadowislord e225e6ff89 * Move certain render context specific fields from Renderer into RenderContext 11 yıl önce
  Nehon c55717141e Single pass lighting implementation. 11 yıl önce
  shadowislord 3ef5505faa Allow render buffers to use 'Depth' format even if depth textures are not supported. 11 yıl önce
  shadowislord c274675660 FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs) 11 yıl önce
  jmekaelthas 592d0a0793 Feature: added support for creased edges in subdivision surface 11 yıl önce
  shadowislord 3fa56c9467 Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader. 11 yıl önce