shadowislord
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b83603cd8f
Added support for ETC1 compression (regular OGL only for now)
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11 yıl önce |
shadowislord
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8d406380b0
* Fix FXAA on Android (but it's not really noticeable .. pixels are too small)
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11 yıl önce |
Nehon
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81fe180713
Better Single pass test
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11 yıl önce |
jmekaelthas
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30d89da190
Bugfix: fixed a crash that occured after changes in Materials'
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11 yıl önce |
kaelthas
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550063367e
Bugfix: fixed issues with subdivision surface modifier.
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11 yıl önce |
shadowislord
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3992ed89af
Fix point sprite on Android. Fixes issue #82.
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11 yıl önce |
shadowislord
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15f35fc5c6
Fix "DXT1 not supported by hardware" error that started appearing since the renderer refactor.
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11 yıl önce |
shadowislord
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bf2656abf3
If we are loading a material from a J3O file, do not crash on missing material parameters, but log it instead.
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11 yıl önce |
shadowislord
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b7ae8e6e3a
Fix issue #127
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11 yıl önce |
shadowislord
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a9d8faf39e
Modify TestDepthStencil to be simpler (based on TestFBOPassthrough)
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11 yıl önce |
shadowislord
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aa03d73595
Merge pull request #184 from davidB/fix_fb_depth24stencil8
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11 yıl önce |
David Bernard
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4fdde38bc2
Merge remote-tracking branch 'upstream/master' into fix_fb_depth24stencil8
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11 yıl önce |
David Bernard
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37da17e3eb
add support of DepthStencil into *Renderer
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11 yıl önce |
shadowislord
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84046018ba
Avoid use of LWJGL specific ContextCapabilities class.
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11 yıl önce |
shadowislord
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18b9ef5540
Refactor Android system
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11 yıl önce |
shadowislord
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26d8ae8942
android natives: add updated builds
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11 yıl önce |
shadowislord
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e1a3d2e79f
Updated STB image build script
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11 yıl önce |
shadowislord
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883ff7da71
Apply same fixes from OpenAL Soft to STB image loader.
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11 yıl önce |
shadowislord
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756497fb92
Specify TARGET_PLATFORM properly (:= instead of =)
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11 yıl önce |
shadowislord
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393009ec2d
Fix OpenAL Soft for Android
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11 yıl önce |
shadowislord
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4050b7cbbf
* Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader)
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11 yıl önce |
shadowislord
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22ab7c11c7
* Ensure cubemaps have square dimensions before uploading
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11 yıl önce |
shadowislord
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7860ccca52
* Use mipmap minification modes only if mipmaps are actually available
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11 yıl önce |
shadowislord
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4d7dcc17bb
* Don't depend on ContextCapabilities for determining OGL / GLSL versions
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11 yıl önce |
shadowislord
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e225e6ff89
* Move certain render context specific fields from Renderer into RenderContext
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11 yıl önce |
Nehon
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c55717141e
Single pass lighting implementation.
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11 yıl önce |
shadowislord
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3ef5505faa
Allow render buffers to use 'Depth' format even if depth textures are not supported.
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11 yıl önce |
shadowislord
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c274675660
FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs)
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11 yıl önce |
jmekaelthas
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592d0a0793
Feature: added support for creased edges in subdivision surface
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11 yıl önce |
shadowislord
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3fa56c9467
Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader.
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11 yıl önce |