Sha..rd
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633871f58f
* TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated
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13 jaren geleden |
Sha..rd
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90f32dc703
* Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey
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13 jaren geleden |
Sha..rd
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f844ca429f
* JmeFormatter now uses non threadsafe StringBuilder for performance
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13 jaren geleden |
Sha..rd
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f6b5335976
* Formatting and minor changes in Curve, Cylinder, PQTorus
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13 jaren geleden |
Sha..rd
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0aa5efb028
* Added license text for asset exceptions
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13 jaren geleden |
Sha..rd
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c67e6d32c5
* Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them
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13 jaren geleden |
Sha..rd
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0c1294c57c
* Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method
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13 jaren geleden |
Sha..rd
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1da836ea72
* Blender user properties no longer savable, as it is not allowed to have non-core data in j3o
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13 jaren geleden |
Sha..rd
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f68475319a
* Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data
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13 jaren geleden |
Sha..rd
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cf9d5b5ebc
* Remove some useless files
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13 jaren geleden |
rem..om
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2966b6a7b0
AndroidAudioRenderer : better mediaplayer life cycle handling
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13 jaren geleden |
rem..om
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544e1f6342
Shaders : The line numbers on error now correctly takes the version line added to the shader into account
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13 jaren geleden |
rem..om
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3a0e1f50ac
Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile.
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13 jaren geleden |
rem..om
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4155cacf74
PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting
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13 jaren geleden |
Sha..rd
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a2ad677cc5
* Better version of TestMaterialCompare
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13 jaren geleden |
rem..om
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91ea95328e
Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare
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13 jaren geleden |
rem..om
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d50efde277
Fixed imports from last commit
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13 jaren geleden |
Sha..rd
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ddca06e607
* Materials.equals() method now works correctly (checking if material will look the same if rendered, in 99.9% of cases..)
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13 jaren geleden |
rem..om
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c3ed68cfbb
AnimationTrack null checked the animation channel in onStop, onPause and setLoopMode to avoid NPE
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13 jaren geleden |
rem..om
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bc0207f1fc
BatchNode is now indexing the batches by geometry to easily retrieve them during the update phase.
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13 jaren geleden |
nor..67
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b7affd0147
- optimize BatchNode a bit
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13 jaren geleden |
sky..ok
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0345dd9601
Better Javadoc for PhysicsVehicle#getForwardVector(Vector3f)
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13 jaren geleden |
Sha..om
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9aacd96926
* PostShadowPSSM: Made texSize const, to fix shader error
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13 jaren geleden |
nor..67
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904d835742
Add variable quality and video file frame count to VideoRecorderAppState, thanks to @entrusc
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13 jaren geleden |
rem..om
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732955a56c
fixed BoundingBox merge method javadoc
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13 jaren geleden |
rem..om
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e5b99b5035
ShadowUtil now use tempVars instead of instantiating new objects
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13 jaren geleden |
rem..om
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cecf807001
SpotLight, inner and outer angle cos is now correctly packed when opening a saved light
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13 jaren geleden |
rem..om
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bf55974bf4
Changed the way post shadow pass is done. It's now a technique of the lighting material definition.
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13 jaren geleden |
rem..om
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7445565df3
Fixed buffer overflow when increasing the size of a BitmapText (issue 486)
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13 jaren geleden |
Sha..rd
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7c101bb097
* Forgot to commit the test case
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13 jaren geleden |