shadowislord
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883ff7da71
Apply same fixes from OpenAL Soft to STB image loader.
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11 年之前 |
shadowislord
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756497fb92
Specify TARGET_PLATFORM properly (:= instead of =)
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11 年之前 |
shadowislord
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393009ec2d
Fix OpenAL Soft for Android
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11 年之前 |
shadowislord
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4050b7cbbf
* Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader)
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11 年之前 |
shadowislord
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22ab7c11c7
* Ensure cubemaps have square dimensions before uploading
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11 年之前 |
shadowislord
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7860ccca52
* Use mipmap minification modes only if mipmaps are actually available
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11 年之前 |
shadowislord
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4d7dcc17bb
* Don't depend on ContextCapabilities for determining OGL / GLSL versions
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11 年之前 |
shadowislord
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e225e6ff89
* Move certain render context specific fields from Renderer into RenderContext
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11 年之前 |
Nehon
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c55717141e
Single pass lighting implementation.
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11 年之前 |
shadowislord
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3ef5505faa
Allow render buffers to use 'Depth' format even if depth textures are not supported.
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11 年之前 |
shadowislord
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c274675660
FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs)
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11 年之前 |
jmekaelthas
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592d0a0793
Feature: added support for creased edges in subdivision surface
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11 年之前 |
shadowislord
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3fa56c9467
Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader.
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11 年之前 |
neph1
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2c38efe051
A bunch of basic ShaderNodes
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11 年之前 |
jmekaelthas
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0c27026978
Bugfix: fixed a bug that caused NPE to be raised when Subsurface
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11 年之前 |
jmekaelthas
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f364d66640
Feature: added support for subdivision surface modifier.
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11 年之前 |
Nehon
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73b7061b0b
Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash
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11 年之前 |
Nehon
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6e287d0ef2
Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
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11 年之前 |
Nehon
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260eb128f6
fixed typo in MAterialDebugAppState
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11 年之前 |
Nehon
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8f43da58ae
Better spotlight vs frustum intersection check and with a testcase
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11 年之前 |
Nehon
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d5c96d84ee
Fixed initialization issues in ChaseCameraAppState
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11 年之前 |
Nehon
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24a971a186
Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer
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11 年之前 |
jmekaelthas
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34cdd21488
Feature: improved IK algorithm by taking axis locks for bones into
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11 年之前 |
jmekaelthas
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de2d7eebf7
Bugfix: fixed a bug that caused NPE to be raised when armature modifier
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11 年之前 |
jmekaelthas
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9efa32a250
Bugfix: improvements to Inverse Kinematics constraint.
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11 年之前 |
Nehon
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9cd1a514a6
Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered.
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11 年之前 |
shadowislord
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e15b86d0ba
Merge pull request #181 from abies/IterableGeometryList
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11 年之前 |
jmekaelthas
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90d62218ed
Feature: added reading edge crease and if it belongs to a face or not
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11 年之前 |
jmekaelthas
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6dc8ff521a
Feature: added an option to blender key that allows user to set the
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11 年之前 |
abies
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9484f1f4b4
Added Iterable<Geometry> support for GeometryList, so it can be use with foreach statements
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11 年之前 |