História revízii

Autor SHA1 Správa Dátum
  Sha..rd 90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey 13 rokov pred
  Sha..rd f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance 13 rokov pred
  Sha..rd f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus 13 rokov pred
  Sha..rd 0aa5efb028 * Added license text for asset exceptions 13 rokov pred
  Sha..rd c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them 13 rokov pred
  Sha..rd 0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method 13 rokov pred
  Sha..rd 1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o 13 rokov pred
  Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data 13 rokov pred
  Sha..rd cf9d5b5ebc * Remove some useless files 13 rokov pred
  rem..om 2966b6a7b0 AndroidAudioRenderer : better mediaplayer life cycle handling 13 rokov pred
  rem..om 544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account 13 rokov pred
  rem..om 3a0e1f50ac Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile. 13 rokov pred
  rem..om 4155cacf74 PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting 13 rokov pred
  Sha..rd a2ad677cc5 * Better version of TestMaterialCompare 13 rokov pred
  rem..om 91ea95328e Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare 13 rokov pred
  rem..om d50efde277 Fixed imports from last commit 13 rokov pred
  Sha..rd ddca06e607 * Materials.equals() method now works correctly (checking if material will look the same if rendered, in 99.9% of cases..) 13 rokov pred
  rem..om c3ed68cfbb AnimationTrack null checked the animation channel in onStop, onPause and setLoopMode to avoid NPE 13 rokov pred
  rem..om bc0207f1fc BatchNode is now indexing the batches by geometry to easily retrieve them during the update phase. 13 rokov pred
  nor..67 b7affd0147 - optimize BatchNode a bit 13 rokov pred
  sky..ok 0345dd9601 Better Javadoc for PhysicsVehicle#getForwardVector(Vector3f) 13 rokov pred
  Sha..om 9aacd96926 * PostShadowPSSM: Made texSize const, to fix shader error 13 rokov pred
  nor..67 904d835742 Add variable quality and video file frame count to VideoRecorderAppState, thanks to @entrusc 13 rokov pred
  rem..om 732955a56c fixed BoundingBox merge method javadoc 13 rokov pred
  rem..om e5b99b5035 ShadowUtil now use tempVars instead of instantiating new objects 13 rokov pred
  rem..om cecf807001 SpotLight, inner and outer angle cos is now correctly packed when opening a saved light 13 rokov pred
  rem..om bf55974bf4 Changed the way post shadow pass is done. It's now a technique of the lighting material definition. 13 rokov pred
  rem..om 7445565df3 Fixed buffer overflow when increasing the size of a BitmapText (issue 486) 13 rokov pred
  Sha..rd 7c101bb097 * Forgot to commit the test case 13 rokov pred
  Sha..rd 02742f720f * AppSettings now supports floating point values 13 rokov pred