コミット履歴

作者 SHA1 メッセージ 日付
  Sha..rd 924d83ffdb * Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it 13 年 前
  Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 年 前
  Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators 13 年 前
  Sha..rd 79194f054c * License and formatting in GeneratedTextureKey 13 年 前
  Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated 13 年 前
  Sha..rd 90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey 13 年 前
  Sha..rd f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance 13 年 前
  Sha..rd f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus 13 年 前
  Sha..rd 0aa5efb028 * Added license text for asset exceptions 13 年 前
  Sha..rd c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them 13 年 前
  Sha..rd 0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method 13 年 前
  Sha..rd 1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o 13 年 前
  Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data 13 年 前
  Sha..rd cf9d5b5ebc * Remove some useless files 13 年 前
  rem..om 2966b6a7b0 AndroidAudioRenderer : better mediaplayer life cycle handling 13 年 前
  rem..om 544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account 13 年 前
  rem..om 3a0e1f50ac Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile. 13 年 前
  rem..om 4155cacf74 PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting 13 年 前
  Sha..rd a2ad677cc5 * Better version of TestMaterialCompare 13 年 前
  rem..om 91ea95328e Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare 13 年 前
  rem..om d50efde277 Fixed imports from last commit 13 年 前
  Sha..rd ddca06e607 * Materials.equals() method now works correctly (checking if material will look the same if rendered, in 99.9% of cases..) 13 年 前
  rem..om c3ed68cfbb AnimationTrack null checked the animation channel in onStop, onPause and setLoopMode to avoid NPE 13 年 前
  rem..om bc0207f1fc BatchNode is now indexing the batches by geometry to easily retrieve them during the update phase. 13 年 前
  nor..67 b7affd0147 - optimize BatchNode a bit 13 年 前
  sky..ok 0345dd9601 Better Javadoc for PhysicsVehicle#getForwardVector(Vector3f) 13 年 前
  Sha..om 9aacd96926 * PostShadowPSSM: Made texSize const, to fix shader error 13 年 前
  nor..67 904d835742 Add variable quality and video file frame count to VideoRecorderAppState, thanks to @entrusc 13 年 前
  rem..om 732955a56c fixed BoundingBox merge method javadoc 13 年 前
  rem..om e5b99b5035 ShadowUtil now use tempVars instead of instantiating new objects 13 年 前