Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  shadowislord bf2656abf3 If we are loading a material from a J3O file, do not crash on missing material parameters, but log it instead. 11 tahun lalu
  shadowislord b7ae8e6e3a Fix issue #127 11 tahun lalu
  shadowislord a9d8faf39e Modify TestDepthStencil to be simpler (based on TestFBOPassthrough) 11 tahun lalu
  shadowislord aa03d73595 Merge pull request #184 from davidB/fix_fb_depth24stencil8 11 tahun lalu
  David Bernard 4fdde38bc2 Merge remote-tracking branch 'upstream/master' into fix_fb_depth24stencil8 11 tahun lalu
  David Bernard 37da17e3eb add support of DepthStencil into *Renderer 11 tahun lalu
  shadowislord 84046018ba Avoid use of LWJGL specific ContextCapabilities class. 11 tahun lalu
  shadowislord 18b9ef5540 Refactor Android system 11 tahun lalu
  shadowislord 26d8ae8942 android natives: add updated builds 11 tahun lalu
  shadowislord e1a3d2e79f Updated STB image build script 11 tahun lalu
  shadowislord 883ff7da71 Apply same fixes from OpenAL Soft to STB image loader. 11 tahun lalu
  shadowislord 756497fb92 Specify TARGET_PLATFORM properly (:= instead of =) 11 tahun lalu
  shadowislord 393009ec2d Fix OpenAL Soft for Android 11 tahun lalu
  shadowislord 4050b7cbbf * Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader) 11 tahun lalu
  shadowislord 22ab7c11c7 * Ensure cubemaps have square dimensions before uploading 11 tahun lalu
  shadowislord 7860ccca52 * Use mipmap minification modes only if mipmaps are actually available 11 tahun lalu
  shadowislord 4d7dcc17bb * Don't depend on ContextCapabilities for determining OGL / GLSL versions 11 tahun lalu
  shadowislord e225e6ff89 * Move certain render context specific fields from Renderer into RenderContext 11 tahun lalu
  Nehon c55717141e Single pass lighting implementation. 11 tahun lalu
  shadowislord 3ef5505faa Allow render buffers to use 'Depth' format even if depth textures are not supported. 11 tahun lalu
  shadowislord c274675660 FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs) 11 tahun lalu
  jmekaelthas 592d0a0793 Feature: added support for creased edges in subdivision surface 11 tahun lalu
  shadowislord 3fa56c9467 Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader. 11 tahun lalu
  neph1 2c38efe051 A bunch of basic ShaderNodes 11 tahun lalu
  jmekaelthas 0c27026978 Bugfix: fixed a bug that caused NPE to be raised when Subsurface 11 tahun lalu
  jmekaelthas f364d66640 Feature: added support for subdivision surface modifier. 11 tahun lalu
  Nehon 73b7061b0b Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash 11 tahun lalu
  Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 11 tahun lalu
  Nehon 260eb128f6 fixed typo in MAterialDebugAppState 11 tahun lalu
  Nehon 8f43da58ae Better spotlight vs frustum intersection check and with a testcase 11 tahun lalu