Commit History

Autor SHA1 Mensaxe Data
  Kae..pl c4bf1b59a0 Removing @Override annotations from methods that implements interfaces (this will make the code Java 5 compatible). %!s(int64=13) %!d(string=hai) anos
  rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). %!s(int64=13) %!d(string=hai) anos
  Kae..pl 8de8bf2d3e Textures loading refactoring. %!s(int64=13) %!d(string=hai) anos
  bre..ns f669290a3a updated terrainLighting.frag's shininess to match more of Lighting.frag %!s(int64=13) %!d(string=hai) anos
  bre..ns a0af5de41e whoopsie, sorry TerrainGrid %!s(int64=13) %!d(string=hai) anos
  bre..ns 5dbde4ad06 TerrainQuad documentation patch thanks @slyh %!s(int64=13) %!d(string=hai) anos
  bre..ns eac143830f TerrainGrid documentation patch thanks @slyh %!s(int64=13) %!d(string=hai) anos
  Kae..pl b8896f3948 Added variable to BlenderKey that would allow to suspend object properties loading. %!s(int64=13) %!d(string=hai) anos
  rem..om 1c92f500eb AndroidAudioRenderer : propperly set the looping value on media player %!s(int64=13) %!d(string=hai) anos
  ShA..Rd ac59c1ffdf * Fix link error in glow material techniques %!s(int64=13) %!d(string=hai) anos
  Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) %!s(int64=13) %!d(string=hai) anos
  Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials %!s(int64=13) %!d(string=hai) anos
  Sha..rd 9390125d6c * NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config %!s(int64=13) %!d(string=hai) anos
  Sha..rd 0751d9ff76 * Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache %!s(int64=13) %!d(string=hai) anos
  Sha..rd c8fa79fbd6 * Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O %!s(int64=13) %!d(string=hai) anos
  Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. %!s(int64=13) %!d(string=hai) anos
  Sha..rd 5d37b914e1 * Removed deprecated material definitions %!s(int64=13) %!d(string=hai) anos
  Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater %!s(int64=13) %!d(string=hai) anos
  Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager %!s(int64=13) %!d(string=hai) anos
  Sha..rd 12d3e277e6 * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. %!s(int64=13) %!d(string=hai) anos
  Sha..rd 988110e360 * Removed deprecated methods from AudioNode %!s(int64=13) %!d(string=hai) anos
  Sha..rd 924d83ffdb * Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it %!s(int64=13) %!d(string=hai) anos
  Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. %!s(int64=13) %!d(string=hai) anos
  Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators %!s(int64=13) %!d(string=hai) anos
  Sha..rd 79194f054c * License and formatting in GeneratedTextureKey %!s(int64=13) %!d(string=hai) anos
  Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated %!s(int64=13) %!d(string=hai) anos
  Sha..rd 90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey %!s(int64=13) %!d(string=hai) anos
  Sha..rd f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance %!s(int64=13) %!d(string=hai) anos
  Sha..rd f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus %!s(int64=13) %!d(string=hai) anos
  Sha..rd 0aa5efb028 * Added license text for asset exceptions %!s(int64=13) %!d(string=hai) anos