Kirill Vainer
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a84c0eb25c
add 0/0.0 param case to material test
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8 years ago |
Kirill Vainer
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68b34037f8
define 0/0.0 int/float values in shader
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8 years ago |
empirephoenix
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9856555074
Merge pull request #570 from TehLeo/master
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8 years ago |
Nehon
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11562f88cf
Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
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8 years ago |
Nehon
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35de6d9fda
Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
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8 years ago |
Paul Speed
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ed817507d4
Improved the "compare result changed" error message to include the most
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8 years ago |
empirephoenix
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7958ae2f46
Merge pull request #561 from shamanDevel/FixFor#503
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8 years ago |
TehLeo
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7ed61854df
Update Caps.java
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8 years ago |
TehLeo
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85f1e6ab46
Update GLRenderer.java
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8 years ago |
TehLeo
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7693e785c2
Update Image.java
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8 years ago |
TehLeo
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d90ee201da
Update GLImageFormats.java
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8 years ago |
TehLeo
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af11f870f1
Update GL3.java
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8 years ago |
Nehon
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78fa00bedf
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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8 years ago |
Nehon
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3205b8be35
Added an option to display the generated maps on screen in the TestPBRLighting
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8 years ago |
Nehon
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bc86161831
fixed some javadoc in AbstractShadowRenderer
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8 years ago |
Nehon
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17a853e3a8
Fixed post shadow filter for glsl1.5
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8 years ago |
Nehon
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584b822eb7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
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8 years ago |
Nehon
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ad6da79ad1
Fixed the link to the paper for convertHalfToFloat
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8 years ago |
Nehon
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81830c4146
ShaderNodes now move all the declared extensions at the top of the generated shader source
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9 years ago |
Nehon
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9cf67b902e
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
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9 years ago |
Rémy Bouquet
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be6d2765e3
Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise.
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9 years ago |
Nehon
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cd70630502
Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader.
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9 years ago |
Nehon
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cf6951af34
MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary
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9 years ago |
Sebastian Weiß
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2e58f2774c
#503 fixed
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9 years ago |
Kirill Vainer
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903522de91
Merge pull request #549 from shamanDevel/LWJGL3-update
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9 years ago |
Rémy Bouquet
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c50b4dbeaa
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
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9 years ago |
Rémy Bouquet
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907ee122a1
Fixed wiki links in the realm.md
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9 years ago |
Nehon
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f642e56517
Clean up in the PBR j3md file to remove warnings
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9 years ago |
Rémy Bouquet
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445f7ed010
Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
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9 years ago |
Sebastian Weiß
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97cac35105
Fix for #502
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9 years ago |