Commit History

Author SHA1 Message Date
  Kirill Vainer a84c0eb25c add 0/0.0 param case to material test 8 years ago
  Kirill Vainer 68b34037f8 define 0/0.0 int/float values in shader 8 years ago
  empirephoenix 9856555074 Merge pull request #570 from TehLeo/master 8 years ago
  Nehon 11562f88cf Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 8 years ago
  Nehon 35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 8 years ago
  Paul Speed ed817507d4 Improved the "compare result changed" error message to include the most 8 years ago
  empirephoenix 7958ae2f46 Merge pull request #561 from shamanDevel/FixFor#503 8 years ago
  TehLeo 7ed61854df Update Caps.java 8 years ago
  TehLeo 85f1e6ab46 Update GLRenderer.java 8 years ago
  TehLeo 7693e785c2 Update Image.java 8 years ago
  TehLeo d90ee201da Update GLImageFormats.java 8 years ago
  TehLeo af11f870f1 Update GL3.java 8 years ago
  Nehon 78fa00bedf Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. 8 years ago
  Nehon 3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 8 years ago
  Nehon bc86161831 fixed some javadoc in AbstractShadowRenderer 8 years ago
  Nehon 17a853e3a8 Fixed post shadow filter for glsl1.5 8 years ago
  Nehon 584b822eb7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 8 years ago
  Nehon ad6da79ad1 Fixed the link to the paper for convertHalfToFloat 8 years ago
  Nehon 81830c4146 ShaderNodes now move all the declared extensions at the top of the generated shader source 9 years ago
  Nehon 9cf67b902e Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 9 years ago
  Rémy Bouquet be6d2765e3 Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise. 9 years ago
  Nehon cd70630502 Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader. 9 years ago
  Nehon cf6951af34 MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary 9 years ago
  Sebastian Weiß 2e58f2774c #503 fixed 9 years ago
  Kirill Vainer 903522de91 Merge pull request #549 from shamanDevel/LWJGL3-update 9 years ago
  Rémy Bouquet c50b4dbeaa Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 9 years ago
  Rémy Bouquet 907ee122a1 Fixed wiki links in the realm.md 9 years ago
  Nehon f642e56517 Clean up in the PBR j3md file to remove warnings 9 years ago
  Rémy Bouquet 445f7ed010 Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format) 9 years ago
  Sebastian Weiß 97cac35105 Fix for #502 9 years ago