提交历史

作者 SHA1 备注 提交日期
  Kirill Vainer a84c0eb25c add 0/0.0 param case to material test 8 年之前
  Kirill Vainer 68b34037f8 define 0/0.0 int/float values in shader 8 年之前
  empirephoenix 9856555074 Merge pull request #570 from TehLeo/master 8 年之前
  Nehon 11562f88cf Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 8 年之前
  Nehon 35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 8 年之前
  Paul Speed ed817507d4 Improved the "compare result changed" error message to include the most 8 年之前
  empirephoenix 7958ae2f46 Merge pull request #561 from shamanDevel/FixFor#503 8 年之前
  TehLeo 7ed61854df Update Caps.java 8 年之前
  TehLeo 85f1e6ab46 Update GLRenderer.java 8 年之前
  TehLeo 7693e785c2 Update Image.java 8 年之前
  TehLeo d90ee201da Update GLImageFormats.java 8 年之前
  TehLeo af11f870f1 Update GL3.java 8 年之前
  Nehon 78fa00bedf Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. 8 年之前
  Nehon 3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 8 年之前
  Nehon bc86161831 fixed some javadoc in AbstractShadowRenderer 8 年之前
  Nehon 17a853e3a8 Fixed post shadow filter for glsl1.5 8 年之前
  Nehon 584b822eb7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 8 年之前
  Nehon ad6da79ad1 Fixed the link to the paper for convertHalfToFloat 9 年之前
  Nehon 81830c4146 ShaderNodes now move all the declared extensions at the top of the generated shader source 9 年之前
  Nehon 9cf67b902e Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 9 年之前
  Rémy Bouquet be6d2765e3 Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise. 9 年之前
  Nehon cd70630502 Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader. 9 年之前
  Nehon cf6951af34 MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary 9 年之前
  Sebastian Weiß 2e58f2774c #503 fixed 9 年之前
  Kirill Vainer 903522de91 Merge pull request #549 from shamanDevel/LWJGL3-update 9 年之前
  Rémy Bouquet c50b4dbeaa Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 9 年之前
  Rémy Bouquet 907ee122a1 Fixed wiki links in the realm.md 9 年之前
  Nehon f642e56517 Clean up in the PBR j3md file to remove warnings 9 年之前
  Rémy Bouquet 445f7ed010 Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format) 9 年之前
  Sebastian Weiß 97cac35105 Fix for #502 9 年之前