Kirill Vainer
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a84c0eb25c
add 0/0.0 param case to material test
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8 年之前 |
Kirill Vainer
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68b34037f8
define 0/0.0 int/float values in shader
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8 年之前 |
empirephoenix
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9856555074
Merge pull request #570 from TehLeo/master
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8 年之前 |
Nehon
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11562f88cf
Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
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8 年之前 |
Nehon
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35de6d9fda
Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
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8 年之前 |
Paul Speed
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ed817507d4
Improved the "compare result changed" error message to include the most
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8 年之前 |
empirephoenix
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7958ae2f46
Merge pull request #561 from shamanDevel/FixFor#503
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8 年之前 |
TehLeo
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7ed61854df
Update Caps.java
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8 年之前 |
TehLeo
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85f1e6ab46
Update GLRenderer.java
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8 年之前 |
TehLeo
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7693e785c2
Update Image.java
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8 年之前 |
TehLeo
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d90ee201da
Update GLImageFormats.java
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8 年之前 |
TehLeo
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af11f870f1
Update GL3.java
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8 年之前 |
Nehon
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78fa00bedf
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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8 年之前 |
Nehon
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3205b8be35
Added an option to display the generated maps on screen in the TestPBRLighting
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8 年之前 |
Nehon
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bc86161831
fixed some javadoc in AbstractShadowRenderer
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8 年之前 |
Nehon
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17a853e3a8
Fixed post shadow filter for glsl1.5
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8 年之前 |
Nehon
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584b822eb7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
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8 年之前 |
Nehon
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ad6da79ad1
Fixed the link to the paper for convertHalfToFloat
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9 年之前 |
Nehon
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81830c4146
ShaderNodes now move all the declared extensions at the top of the generated shader source
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9 年之前 |
Nehon
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9cf67b902e
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
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9 年之前 |
Rémy Bouquet
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be6d2765e3
Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise.
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9 年之前 |
Nehon
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cd70630502
Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader.
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9 年之前 |
Nehon
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cf6951af34
MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary
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9 年之前 |
Sebastian Weiß
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2e58f2774c
#503 fixed
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9 年之前 |
Kirill Vainer
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903522de91
Merge pull request #549 from shamanDevel/LWJGL3-update
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9 年之前 |
Rémy Bouquet
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c50b4dbeaa
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
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9 年之前 |
Rémy Bouquet
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907ee122a1
Fixed wiki links in the realm.md
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9 年之前 |
Nehon
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f642e56517
Clean up in the PBR j3md file to remove warnings
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9 年之前 |
Rémy Bouquet
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445f7ed010
Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
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9 年之前 |
Sebastian Weiß
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97cac35105
Fix for #502
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9 年之前 |