bre..ns
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f669290a3a
updated terrainLighting.frag's shininess to match more of Lighting.frag
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13 years ago |
bre..ns
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a0af5de41e
whoopsie, sorry TerrainGrid
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13 years ago |
bre..ns
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5dbde4ad06
TerrainQuad documentation patch thanks @slyh
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13 years ago |
bre..ns
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eac143830f
TerrainGrid documentation patch thanks @slyh
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13 years ago |
Kae..pl
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b8896f3948
Added variable to BlenderKey that would allow to suspend object properties loading.
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13 years ago |
rem..om
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1c92f500eb
AndroidAudioRenderer : propperly set the looping value on media player
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13 years ago |
ShA..Rd
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ac59c1ffdf
* Fix link error in glow material techniques
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13 years ago |
Sha..rd
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7ec115a768
* AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior)
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13 years ago |
Sha..rd
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60e0e46344
* Remove usage of "SimpleTextured" shaders from other materials
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13 years ago |
Sha..rd
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9390125d6c
* NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config
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13 years ago |
Sha..rd
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0751d9ff76
* Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache
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13 years ago |
Sha..rd
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c8fa79fbd6
* Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O
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13 years ago |
Sha..rd
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ad01d36915
* Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation.
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13 years ago |
Sha..rd
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5d37b914e1
* Removed deprecated material definitions
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13 years ago |
Sha..rd
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2d12c4eaf8
* Fix compile error in TestPostWater
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13 years ago |
Sha..rd
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9c2257ff8e
* Added TestCustomLoader example for asset manager
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13 years ago |
Sha..rd
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12d3e277e6
* Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead.
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13 years ago |
Sha..rd
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988110e360
* Removed deprecated methods from AudioNode
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13 years ago |
Sha..rd
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924d83ffdb
* Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it
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13 years ago |
Sha..rd
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bd4214f3bd
* AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package.
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13 years ago |
Sha..rd
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0c37fc46e9
* Fix crash in TestAbsoluteLocators
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13 years ago |
Sha..rd
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79194f054c
* License and formatting in GeneratedTextureKey
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13 years ago |
Sha..rd
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633871f58f
* TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated
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13 years ago |
Sha..rd
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90f32dc703
* Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey
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13 years ago |
Sha..rd
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f844ca429f
* JmeFormatter now uses non threadsafe StringBuilder for performance
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13 years ago |
Sha..rd
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f6b5335976
* Formatting and minor changes in Curve, Cylinder, PQTorus
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13 years ago |
Sha..rd
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0aa5efb028
* Added license text for asset exceptions
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13 years ago |
Sha..rd
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c67e6d32c5
* Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them
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13 years ago |
Sha..rd
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0c1294c57c
* Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method
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13 years ago |
Sha..rd
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1da836ea72
* Blender user properties no longer savable, as it is not allowed to have non-core data in j3o
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13 years ago |