Commit History

Author SHA1 Message Date
  bre..ns f669290a3a updated terrainLighting.frag's shininess to match more of Lighting.frag 13 years ago
  bre..ns a0af5de41e whoopsie, sorry TerrainGrid 13 years ago
  bre..ns 5dbde4ad06 TerrainQuad documentation patch thanks @slyh 13 years ago
  bre..ns eac143830f TerrainGrid documentation patch thanks @slyh 13 years ago
  Kae..pl b8896f3948 Added variable to BlenderKey that would allow to suspend object properties loading. 13 years ago
  rem..om 1c92f500eb AndroidAudioRenderer : propperly set the looping value on media player 13 years ago
  ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 years ago
  Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) 13 years ago
  Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials 13 years ago
  Sha..rd 9390125d6c * NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config 13 years ago
  Sha..rd 0751d9ff76 * Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache 13 years ago
  Sha..rd c8fa79fbd6 * Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O 13 years ago
  Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. 13 years ago
  Sha..rd 5d37b914e1 * Removed deprecated material definitions 13 years ago
  Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater 13 years ago
  Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager 13 years ago
  Sha..rd 12d3e277e6 * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. 13 years ago
  Sha..rd 988110e360 * Removed deprecated methods from AudioNode 13 years ago
  Sha..rd 924d83ffdb * Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it 13 years ago
  Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 years ago
  Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators 13 years ago
  Sha..rd 79194f054c * License and formatting in GeneratedTextureKey 13 years ago
  Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated 13 years ago
  Sha..rd 90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey 13 years ago
  Sha..rd f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance 13 years ago
  Sha..rd f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus 13 years ago
  Sha..rd 0aa5efb028 * Added license text for asset exceptions 13 years ago
  Sha..rd c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them 13 years ago
  Sha..rd 0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method 13 years ago
  Sha..rd 1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o 13 years ago