Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  MeFisto94 14bfe1a649 More debugging 8 vuotta sitten
  MeFisto94 9375afa6b5 Enable travis builds 8 vuotta sitten
  MeFisto94 ea4920d305 Try to debug the native build issues 8 vuotta sitten
  Nehon b0ed053472 Fixed a cloning issue and some tests 8 vuotta sitten
  Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 vuotta sitten
  Nehon 12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie: 8 vuotta sitten
  Nehon 4777c591b1 GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code 8 vuotta sitten
  Nehon f2709858bb Got rid of the sorting for Technique selection 8 vuotta sitten
  Nehon cb04548fd5 Techniques are now weighted and sorted depending on their LightMode and GLSL version 8 vuotta sitten
  Nehon c713a06146 Fixed Backface Shadows param for PBRLighting 8 vuotta sitten
  appveyor fd200ac2a0 [ci skip] bullet: update windows natives 8 vuotta sitten
  [email protected] c1253b68b1 back to UNIX line endings 8 vuotta sitten
  [email protected] d4cd3f916d fix errors in how vector projection is calculated 8 vuotta sitten
  empirephoenix 6493337477 Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator 8 vuotta sitten
  Rémy Bouquet d5658674e8 Merge pull request #592 from SkidRunner/master 8 vuotta sitten
  SkidRunner 0384fe5477 jayfella commented 6 hours ago 8 vuotta sitten
  SkidRunner 5374c66636 Removed tempvars from update. 8 vuotta sitten
  SkidRunner 1df2435fbd New Physics based jme3 example game. 8 vuotta sitten
  javasabr 90649456e0 added checking property existing. 8 vuotta sitten
  javasabr a131d22518 reverted the name of the allocator filed. 8 vuotta sitten
  javasabr b442bcd9c1 removed unnecessary field. 8 vuotta sitten
  javasabr b3ecb134ef reverted the name of the logger field. 8 vuotta sitten
  empirephoenix b31ccf31d7 Merge pull request #581 from Ev1lbl0w/master 8 vuotta sitten
  Nehon bf2369a50a Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components 8 vuotta sitten
  javasabr d468c20fba implemented LWJGL3 BufferAllocator 8 vuotta sitten
  Rémy Bouquet 8d818a21bc Merge pull request #585 from grizeldi/patch-1 8 vuotta sitten
  grizeldi 4e84e805df Added LSF to showcased games 8 vuotta sitten
  Paul Speed d6130c07a0 Merge pull request #584 from mitm001/patch-1 8 vuotta sitten
  mitm001 4a37ec467c Update AbstractAppState.java 8 vuotta sitten
  Paul Speed d8875a7898 Convert Skeleton and Bone over to use the JME cloner system for cloning... 8 vuotta sitten