Historique des commits

Auteur SHA1 Message Date
  MeFisto94 14bfe1a649 More debugging il y a 8 ans
  MeFisto94 9375afa6b5 Enable travis builds il y a 8 ans
  MeFisto94 ea4920d305 Try to debug the native build issues il y a 8 ans
  Nehon b0ed053472 Fixed a cloning issue and some tests il y a 8 ans
  Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). il y a 8 ans
  Nehon 12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie: il y a 8 ans
  Nehon 4777c591b1 GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code il y a 8 ans
  Nehon f2709858bb Got rid of the sorting for Technique selection il y a 8 ans
  Nehon cb04548fd5 Techniques are now weighted and sorted depending on their LightMode and GLSL version il y a 8 ans
  Nehon c713a06146 Fixed Backface Shadows param for PBRLighting il y a 8 ans
  appveyor fd200ac2a0 [ci skip] bullet: update windows natives il y a 8 ans
  [email protected] c1253b68b1 back to UNIX line endings il y a 8 ans
  [email protected] d4cd3f916d fix errors in how vector projection is calculated il y a 8 ans
  empirephoenix 6493337477 Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator il y a 8 ans
  Rémy Bouquet d5658674e8 Merge pull request #592 from SkidRunner/master il y a 8 ans
  SkidRunner 0384fe5477 jayfella commented 6 hours ago il y a 8 ans
  SkidRunner 5374c66636 Removed tempvars from update. il y a 8 ans
  SkidRunner 1df2435fbd New Physics based jme3 example game. il y a 8 ans
  javasabr 90649456e0 added checking property existing. il y a 8 ans
  javasabr a131d22518 reverted the name of the allocator filed. il y a 8 ans
  javasabr b442bcd9c1 removed unnecessary field. il y a 8 ans
  javasabr b3ecb134ef reverted the name of the logger field. il y a 8 ans
  empirephoenix b31ccf31d7 Merge pull request #581 from Ev1lbl0w/master il y a 8 ans
  Nehon bf2369a50a Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components il y a 8 ans
  javasabr d468c20fba implemented LWJGL3 BufferAllocator il y a 8 ans
  Rémy Bouquet 8d818a21bc Merge pull request #585 from grizeldi/patch-1 il y a 8 ans
  grizeldi 4e84e805df Added LSF to showcased games il y a 8 ans
  Paul Speed d6130c07a0 Merge pull request #584 from mitm001/patch-1 il y a 8 ans
  mitm001 4a37ec467c Update AbstractAppState.java il y a 8 ans
  Paul Speed d8875a7898 Convert Skeleton and Bone over to use the JME cloner system for cloning... il y a 8 ans