Commit History

Auteur SHA1 Bericht Datum
  Campbell Suter 1c975918b1 OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame 8 jaren geleden
  Campbell Suter f0b4c13515 Use real, not stub, values in VRViewManagerOculus 8 jaren geleden
  Campbell Suter 0844c9da04 Add getters to OculusVR input 8 jaren geleden
  Campbell Suter 3ac7888dc0 Add initialization logic to OculusVR input 8 jaren geleden
  Campbell Suter 7313abf58d Setup infrastructure for using LibOVR 8 jaren geleden
  Campbell Suter cf28e81480 Add initial VRViewManagerOculus 8 jaren geleden
  Campbell Suter d96bf2c13e Add skeleton OculusVR input 8 jaren geleden
  Campbell Suter 5fd5939807 Add LWJGL-LibOVR gradle dependency 8 jaren geleden
  Campbell Suter 4ce05dd0ca Add pre-render method to VRViewManager in preparation for adding Oculus 8 jaren geleden
  Rémy Bouquet 132b0abc50 glTF Properly ignore morph animation until they are supported 8 jaren geleden
  Alexandr Brui 556e3de1c0 fixed asset linked node to reuse shared data between loaded models. (#739) 8 jaren geleden
  Stephen Gold 94e828f92e Merge pull request #750 from stephengold/master 8 jaren geleden
  Stephen Gold 2632c3227c fix issue #749: NPE in CollideIgnoreTransformTest 8 jaren geleden
  Nehon db23985f92 glTf: proper animation data padding when transforms are given as sparse arrays 8 jaren geleden
  Stephen Gold 082fea969e Merge pull request #748 from stephengold/master 8 jaren geleden
  Stephen Gold 083f21d6a2 FlyByCamera: comments, annotations, & imports; address GitHub issue #697 8 jaren geleden
  Stephen Gold 0137670487 Merge pull request #746 from stephengold/master 8 jaren geleden
  Nehon 3f99c80109 glTF: properly close opened stream and avoid caching them. 8 jaren geleden
  Nehon c17c3e9605 Remove leftover sys err 8 jaren geleden
  Rémy Bouquet 7b2f1094b1 Gltf fix data reading 8 jaren geleden
  Stephen Gold 8a5da0eb0e Geometry: set worldTransform to identity if ignoreTranform is true 8 jaren geleden
  Kirill Vainer ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" 8 jaren geleden
  Stephen Gold 3b5248766e Merge pull request #745 from stephengold/master 8 jaren geleden
  Stephen Gold e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 8 jaren geleden
  Nehon 37e4d4d564 PBR: Applied band factor to sh coefficient. 8 jaren geleden
  Alexandr Brui 66137d53b8 added auto closing readers. (#738) 8 jaren geleden
  Bekreth 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 8 jaren geleden
  NemesisMate 4251d70b75 Fixed softkeyboard's (simulated) backspace not being recognized (#714) 8 jaren geleden
  Alexandr Brui fb99ca90b1 fixed NPE. (#737) 8 jaren geleden
  Nehon 97fe9cc49c PBR properly normalize tangent frame 8 jaren geleden