A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

shadowislord 0d5ac77d52 * When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface 11 年之前
gradle fbea47e407 add gradle wrapper 11 年之前
jme3-android 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 年之前
jme3-android-native 8b912cd768 change method to check for existance of the android ndk 11 年之前
jme3-blender 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 年之前
jme3-bullet 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 年之前
jme3-bullet-native a43b5c1835 remove android mk files from bullet-native. android native bullet has it's own subproject 11 年之前
jme3-bullet-native-android 26c08caa8c add separate project files for building android native bullet 11 年之前
jme3-core 844e468eac * Fix two more un-compliant PostShadow shaders 11 年之前
jme3-desktop 2ca99b83de * More javadoc in NativeLibraryLoader 11 年之前
jme3-effects 406d244e01 * ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher 11 年之前
jme3-examples 948fdb21eb * Add new flag to Platform enum which specifies if its 32-bit platform or 64-bit. 11 年之前
jme3-gl-autogen 0d5ac77d52 * When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface 11 年之前
jme3-ios 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 年之前
jme3-jbullet bf4a810272 - change push() --> add() for physics collision events 11 年之前
jme3-jogg 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 年之前
jme3-jogl 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 年之前
jme3-lwjgl 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 年之前
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 年之前
jme3-niftygui 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 年之前
jme3-plugins ad7fdb6fab * Deprecate texture wrap modes not supported in OpenGL 3 11 年之前
jme3-terrain 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 年之前
jme3-testdata a16857c8f4 switch to gradle layout 11 年之前
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 年之前
sdk 932245d10b SDK: fix "Add Control" to JmeAssetLinkNode (no more NPE, and correct display and edition) 11 年之前
.gitignore 76088011a7 gitignore: ignore directory instead of files 11 年之前
CONTRIBUTING.md 414854004f Update CONTRIBUTING.md 11 年之前
README.md fba87fb0ea Added README.md v1 11 年之前
build.gradle 510e9137d8 * Disable doclint if building on Java 8 to avoid failed build 11 年之前
common.gradle 539c2e65fc - update JmeVersion automatically in build script 11 年之前
gradle.properties 0aeb807ffe * Added GL interface generator tool 11 年之前
gradlew fbea47e407 add gradle wrapper 11 年之前
gradlew.bat fbea47e407 add gradle wrapper 11 年之前
settings.gradle 0aeb807ffe * Added GL interface generator tool 11 年之前

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!