A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

pspeed42 d5e20d53d0 Implemented accurate bounding sphere to triangle há 11 anos atrás
gradle fbea47e407 add gradle wrapper há 11 anos atrás
jme3-android 1b7421a153 Used correct colorSpace in android Image loaders há 11 anos atrás
jme3-android-native 8b912cd768 change method to check for existance of the android ndk há 11 anos atrás
jme3-blender 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. há 11 anos atrás
jme3-bullet 8700871e76 Fixed some merge issues (now it's working properly) há 11 anos atrás
jme3-bullet-native a43b5c1835 remove android mk files from bullet-native. android native bullet has it's own subproject há 11 anos atrás
jme3-bullet-native-android 26c08caa8c add separate project files for building android native bullet há 11 anos atrás
jme3-core d5e20d53d0 Implemented accurate bounding sphere to triangle há 11 anos atrás
jme3-desktop e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. há 11 anos atrás
jme3-effects 61cbf16ebc Fixed the duplicate definition errors in normal.vert há 11 anos atrás
jme3-examples 8700871e76 Fixed some merge issues (now it's working properly) há 11 anos atrás
jme3-gl-autogen a08c7ae193 GLAutoGen há 11 anos atrás
jme3-ios 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable há 11 anos atrás
jme3-jbullet bf4a810272 - change push() --> add() for physics collision events há 11 anos atrás
jme3-jogg 7a000bb5fe use maven repo version of j-ogg and j-vorbisd há 11 anos atrás
jme3-jogl 54ffe15dda * Switch to new native library loader há 11 anos atrás
jme3-lwjgl e76e770d17 Modified the multi-slot buffer support to work even há 11 anos atrás
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint há 11 anos atrás
jme3-niftygui 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead há 11 anos atrás
jme3-plugins ad7fdb6fab * Deprecate texture wrap modes not supported in OpenGL 3 há 11 anos atrás
jme3-terrain 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references há 11 anos atrás
jme3-testdata a16857c8f4 switch to gradle layout há 11 anos atrás
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd há 11 anos atrás
sdk 330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github" há 11 anos atrás
.gitignore 9c8f1b8b75 added *.dll to git ignore because I was tired to see extracted natives in my working copy há 11 anos atrás
CONTRIBUTING.md 414854004f Update CONTRIBUTING.md há 11 anos atrás
README.md fba87fb0ea Added README.md v1 há 11 anos atrás
build.gradle 7df6235dcd The packaged zip now contains the sources há 11 anos atrás
common.gradle 539c2e65fc - update JmeVersion automatically in build script há 11 anos atrás
gradle.properties 330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github" há 11 anos atrás
gradlew fbea47e407 add gradle wrapper há 11 anos atrás
gradlew.bat fbea47e407 add gradle wrapper há 11 anos atrás
settings.gradle 0aeb807ffe * Added GL interface generator tool há 11 anos atrás

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!